RimWorld
Hair Modding Plus (continued)
Error Log
There is a bug where the back hair renders above the eye layer when together with facial animations. It only happens with the HeadNormal and it only happens in menus like CharacterEditor and in the portrait (I'm using CustomProtraits), bot not in-game for some reason. Here's the only relevant red error log I'm getting:

XML error: <useHediffAnchor>true</useHediffAnchor> doesn't correspond to any field in type DrawData. Context: <drawData><scaleOffsetByBodySize>true</scaleOffsetByBodySize><useHediffAnchor>true</useHediffAnchor><childScale>0.7</childScale><bodyTypeScales><Female>0.8</Female><Hulk>1.2</Hulk><Fat>1</Fat><Thin>0.78</Thin></bodyTypeScales><defaultData><layer>65</layer></defaultData><dataNorth><rotationOffset>0</rotationOffset><flip>true</flip></dataNorth><dataEast><rotationOffset>0</rotationOffset></dataEast><dataSouth><rotationOffset>0</rotationOffset></dataSouth><dataWest><rotationOffset>0</rotationOffset><flip>true</flip></dataWest></drawData>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.XmlToObjectUtils.DoFieldSearch_Patch1 (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
Verse.DirectXmlToObjectNew:ResolveFieldForNode (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndSetComplexTypeField_SharedBody (object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndAddComplexTypeToList_SharedBody (object,int,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndSetListField_Verse_PawnRenderNodeProperties (object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndReturnDef_Verse_Def (int,int,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlToObjectNew.DefFromNodeNew_Patch2 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch1 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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目前顯示第 1-2 則留言,共 2
ZX 11 月 8 日 上午 3:33 
this happon when using Barbariank's Facial Animation - Retexture
ZX 11 月 8 日 上午 3:34 
when choosing HeadNormal and face south
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目前顯示第 1-2 則留言,共 2
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