Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary High Elven Characters [LHEC]
 Acest topic a fost fixat, deci probabil este important
RedDragon0908  [dezvoltator] 4 dec. 2022 la 4:35
Known issues, things to do & changelogs
Please report any bugs/issues you found here.
Game-breaking things have first priority!
All non game-breaking things will be fixed with smaller or bigger updates


Known issues


on going
- rework skill icons
- changing some texts (grammer etc.)

non game-breaking
- after confederation, already recruited characters might appear as dublicates
- 3d porthole camera shows Casadesus instead of Arandir in battle [not an issue]
- charioteer models at campaign map seems to be messed up - ca sided
- Eldyra's unique chariot model will show two-steed version
- Finubar's mission completion seems to be triggered randomly [investigating]
- Selafyn's tech spawn seems not to trigger. Please read post below for a possible work around


OvN mods
-> there seems to be some non gamebreaking issues with some of the OvN mods (Arandir T-posing)

Alusha's Ellyrion overhaul mod
-> there might be some minor issues

Changelogs
Changelogs are marked as "Changelogs" in the headline. The logs will be continously updated till the mod update arrives - only major updates will recive those detailed changelogs.
Editat ultima dată de RedDragon0908; 23 mai la 4:02
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Postat inițial de RedDragon0908:
Users reported issues with both mods enables BUT there is also an issue with his spawn on its onw (without additional mods).
Im investigating on it, but its quite frustrating as sometimes it works and sometimes it doesn't.

For Landmarks of Legend in general I can't say that much as I don't know what the mod changes.
For instance, if it uses the vanilla keys/ buildings everything should run fine. If keys/ buildings are changed then the spawn will not run properly = there will be no game breaking issues but no spawn.

Gotcha that's understandable. Especially since I use RADIOUS I can't imagine trying to harmonize all the changes to settlements that will make. I'll just use some head-canon reasons why he can't leave Lothern in this playthrough lol thank you!
RedDragon0908  [dezvoltator] 1 oct. la 10:12 
You can also use the console mod to spawn him in.
Postat inițial de RedDragon0908:
You can also use the console mod to spawn him in.

I've actually tried to spawn him in for a while and couldn't get him. I could spawn other generals but not him. I was using "legend hbe_finubar_seafarer" as the command in the console box. Is that correct?
Postat inițial de Family Man Willyum:
Postat inițial de RedDragon0908:
You can also use the console mod to spawn him in.

I've actually tried to spawn him in for a while and couldn't get him. I could spawn other generals but not him. I was using "legend hbe_finubar_seafarer" as the command in the console box. Is that correct?

I also tried just "hbe_finubar_seafarer" and that wouldn't work either. LMK if I am not entering the correct one, I tried to follow the guides exactly as they are read.
RedDragon0908  [dezvoltator] 1 oct. la 20:46 
"There are several spawn commands but since most of my characters are (or should) count as ll its possible to use the "legend + key" command.

For lords/commanders you might also try "spawn + KEY" while a owned settlement is selected."
Postat inițial de RedDragon0908:
"There are several spawn commands but since most of my characters are (or should) count as ll its possible to use the "legend + key" command.

For lords/commanders you might also try "spawn + KEY" while a owned settlement is selected."

Using "spawn hbe_finubar" worked! Thank you very much for all the advice and enriching my playthrough!
RedDragon0908  [dezvoltator] 7 nov. la 4:40 
Progress update ‘The Dawn & the Alchemist’ [TBA]
Since Warhammer 3 will receive a new game update/DLC on December 4th, I would like to inform you about the current progress of the mod.

Finubar & fleet
Since we know that High Elves (or atleas Aislinn) will get some sort of fleet mechanic and naval units we have to think about adapting it for Finubar.
There are some different possibilities we have to keep in mind to optimise immersion and gameplay for every player.
Right now Finubar works independet (no DLC requirement) but as soon as buildings and units from the DLC were used, you have to own that DLC to be able to see/unlock its content -> Finubar might become a "semi DLC-required" character.
There is also the possibility to just advance his fleet with the new stuff but keep the base to make it more non-DLC owner friendly.

New Content
We are currently testing two new characters, one ll and one lh, for the Order of Loremasters/Teclis faction.
They will come with both a custom skill tree and ancillaries. I will try to show you some screenshots later this month to show you who will be added.

Bug fixes
As there have been numerous reports of characters not appearing after completing a mission, we have tried/are trying to investigate this as much as possible, and while Finubar and Selafyn definitely have issues with appearing, others seem to occasionally have issues with other mods.
The good news is that Finubar and Selafyn's spawn rate will be back to 100% with the next scheduled mod update.
For the others, further feedback with as many details as possible is required.

In addition to the spawn bug, several missing texts and grammatical errors have been fixed again.


We have decided NOT to release the update before 4th December, as it would not make sense to do so.
After the game update, the mod will need to be updated/revised anyway, especially Finubar's fleet buildings and units.

Depending on what we get with the Tides DLC, our mod could be provisionally completed by the end of this year or early next year – one character we would like to implement already is Ishaya Vess (hopefully spelled correctly^^)


So yes, that's the little progression report.
Stay safe and have fun playing!
Editat ultima dată de RedDragon0908; 12 nov. la 9:12
Hi! I'd like to report a small bug I'm experiencing, I'm playing as Arandir Swiftwing, and he's T-posing atop his horse. I think there may be a missing animation link or something! Thanks for the great mod!
RedDragon0908  [dezvoltator] 7 nov. la 9:53 
Read the initial post here...
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