Garry's Mod

Garry's Mod

[DrGBase] SLENDYTUBBIES II NEXTBOTS
Xenorvya 11 月 12 日 下午 1:05
Improvements and Inaccuracies
I like this mod, and I'd love to see an update to it one day. By update, I mean all of the enemies being reworked to be more faithful and accurate to how they are in Slendytubbies II.

Since I love faithful recreations, I wanted to write this little post to point out the inconsistencies from this mod vs the real game to hopefully help the author if he sees this. It's NOT a "this is a bad mod" kind of discussion, but more of a "here's how it could be improved" thing. I'll refer to the infected teletubbies as "Slendytubbies" since they don't really have a collective name.


GENERAL:
-All of their sounds are supposed to be louder and heard from further away.

-Slendytubbies have no footstep sounds in ST2. Having a toggle to turn on/off (or removing them outright) would be nice.

-Slendytubbies have no attacking sounds in ST2, so the weird generic "whoosh" sound when the Slendytubbies attack should be removed, or at least have a toggle to turn on/off.

-Chainsaw Dipsy is using the wrong attack animation. He uses "Dipsy Attack1".

-Po is using the wrong attack animation. She uses "Po Attack1".
-Po's ticking is supposed to loop, not play every 2 to 4 seconds.

-Newborns's crying noise is supposed to loop, not play every 2 to 4 seconds.
-Newborns have arms in ST2, they just clip into their torso. In this mod they're gone.
-Newborns don't have a run animation in ST2, they just use a sped-up walk animation.
-Newborns use the wrong scream. They're supposed to use Tinky Tank's.
-Newborns's scream is not the correct pitch.


BEHAVIORS:
-Touching Slendytubbies kills you in ST2. Touching them in this mod doesn't do anything.

-In ST2, when they're close enough to the player, they will use their attack animation. Standing still will result in death, but walking or running away results in survival.

-All Slendytubbies in ST2 go towards custards and stand on them. They get aggro'd at players via close proximity. There isn't any LOS detection. Also, Laa-Laa isn't blind, she uses the same detection system as everyone else. It's also worth noting that Lake Dipsy has a much bigger detection range than everyone else.

-Chainsaw Dipsy is a little different from everyone else when killing. Since Slendytubbies kill you on contact, and his run animation makes him hold his chainsaw forward, when he runs towards someone, the chainsaw will kill the player before he can even properly attack them. This means that unlike others, he doesn't stop to try and attack you using his attack animation when he's close, he will kill you when getting close, and when you're dead he will reach is destination (inside you) and THEN he will attack, when you're already dead.