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报告翻译问题








In hindsight, I don’t fully know what to make of the Empire in SFO yet. I think my previously written points still stand — the game, by nature of being surrounded, shifts from reacting and defending to reacting and conquering, as we basically conquered every faction that decided to declare war on me.
In this campaign, the Order factions seem fairly stable — Dwarfs and Elves are alive and well, only Cathay is overrun by Skaven. So trading and using Karl Franz’s campaign buffs work fine.
Yet, I still feel like the Empire’s design and placement don’t allow much wiggle room — it feels more like a challenge or puzzle to solve and roll dice on, with few real decisions.
I only had one proper opportunity to upgrade and build armies, which was cut short by another war declaration from a faction that had zero armies near my borders and was quickly overrun by me.
I had to heavily rely on my Elector Count state troops in this campaign, and most of my armies consist of them — which makes many armies feel samey. The question is whether this is intended, or if they’re just too good to pass up — or simply too convenient, since they can be summoned instantly when needed and my skills and research give me a steady supply. I don’t know, but I wish they were fewer, even more powerful, and that I had more time and money to recruit troops the normal way.
I suspect this effect is a mix of the Empire’s placement, its abundance of enemies, the constant pressure, and the weak starting economy with many limiting factors slowing you down. I have no money to build the economy if I constantly need to recruit Elector Count troops to respond to new threats or war declarations each turn — leaving me unable to recruit normal units or upgrade provinces for income, while emergency armies eat up my funds with upkeep.
Only now, at turn ~85, do I finally have the time and money to reflect on recruiting more diverse units, expanding my economy further, and building more military structures to raise my caps.
Overall, I really had fun with this campaign — the early struggle was challenging and engaging, and the Elector Count units are powerful. The Empire’s roster is fun overall if you enjoy gunlines. But it feels like the campaign could be streamlined into a more consistent experience with real choices to make and less reaction-based warfare.
P.S. Oh, and Elector Counts are a non-feature. You conquer the provinces, select a lord to take its place, and min-max their army a bit that way. For most Electors, the buffs are useless or negligible, and they can go into the waiting room forever.
I explicitly recruit lords to get faction buffs from Electors, then disband them the same turn I elect them.
In addition, in MP the Elspeth player could trade me the province capital — I select the Elector, and then they trade the settlement back while I keep the Elector Count title. It’s a workaround but ultimately complete cheese and really bad UX.
Also, I could never get Nuln from him, and I don’t know why — locking me out of the ultimate to summon the Elector Counts, which in hindsight would be rather stupid anyway, since all my armies would leave their fronts open when they teleport away. I’d never press that button. It’s a dead mechanic.