安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Speaking of, it seems like a few moves (mostly Jab, Side Tilt, and Down Tilt) have a bit less range than the attacks themselves suggest. Otherwise, she's been a pretty fun character to mess with so far
When the bike isn't out:
-The dair hitbox taking so long to appear is really jarring. Can you make it come out sooner?
-At times, trying to turn around with the pounce doesn't work, especially if Carol was in hitstun. Think you can fix this?
-With wall jumping, the normal behavior is to face away from the wall after the jump, but it could be different with Carol as she has multiple wall jumps, and to be truer to her game of origin. Just an idea.
-Perhaps, the pounce can be changed to be used multiple times, but only the first pounce before landing gains any height.
When the bike is out:
-It's not really clear when the player is able to use the FAir attack. I can tell that's supposed to be the motorcycle version of the jump disc, but it's not indicated to the player when it is available. One idea to fix this: Make both versions of the jump disc take the meter that the NSpecial uses, and move the motorcycle's FAir to be her aerial side special, making it work like the normal version of the move while you're at it. As well, the current side special (Bike Boost) should probably use the meter to keep things closer to her game of origin (the jump disc, bike boost, and wild kick all cost meter in the Freedom Planet games)
Will need to come up with a new Fair on bike first. My plan was to update the moveset a bit more after FP2 comes out.