Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem








My first guess would also be a mod conflict issue, logically speaking it should be a mod that influences how psi ops work, but it could also be a mod that changes something about secondary weapons or psi amps in generell. It might be worth noting that not all mods can just be disabled mid-campaign. You can try to check the mod page if something about this is listed there, although this is not always the case.
To your reaper issue: Reapers cannot equip claymores anymore, their new secondary weapon is the throwing knive, unfortunatly I didn't pick the claymore perk for one of my reapers, so I cannot tell if this changes once you unlock the perk.
EDIT:
You could try to clear your config files. I posted how to do so in this thread: https://steamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2683996590/3187992337824741256/
or you could go straight to the original post by Twinux: https://steamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2683996590/3189113164077160590/