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Can i use this mod to spawn custom npcs and weapons?
Thanks!
for weapons, one personal setup i have is to make entity presets of weapons, and then put those presets into a separate squadpool, so that they use a separate spawnlimit from NPCS, etc
The custom npc addon i installed doesn't show up on the list, what do i do?
Thanks!
If it's a custom entity and you know the internal "entity_whatever" name then you can type the classname in as a string.
But my guess would be that it is a variant of an existing NPC type, then here's one way to add that variant:
NPCD can generate a new profile that tries to make presets out of what you have installed,
In the toolmenu settings, Profiles > "Generate Profile From Current Install To Pending"
This will create a new profile with a bunch of new presets. The NPC presets should be there too, and will likely have the keyvalues included to make it look right.
You can copy presets across profiles from that generated profile to your own.
Little award for your commitment
It's hard to find people like you on the workshop as other creators just tell their subscriber to look for information themselves instead of answering :3
When I enable "Chasing" on one NPC for another, it usually ends up in the target getting killed. What I want is a potential target-defence kind of scenario, like the "VIP Defense" preset but for NPCs.
Otherwise, in the Chasing section you can edit "Set NPC Enemy on Chase" and "Set NPC Target on Chase". Also, since the "Preferred NPC Chase Schedule" has SCHED_TARGET_CHASE/SCHED_CHASE_ENEMY which require a target/enemy to work, remove those from the list, just in case.
whenever I set minimal quota, spawn rates get reduced significantly