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Alright, I'll try that when I have the time, I'll update the post later
Turns out I'm still unsure on what/how to do on the parts you've said, so perhaps I need a Simpler procedure or dumb it down a bit maybe I could understand it more.
In any case. New update on my attempts now it Crashes the game with the following log :
Exception: ChildServerRelay readTask did not run to completion: status was WaitingForActivation. (System.Exception)
Target site: Int32 ReadIncomingMsgs()
Stack trace:
at Barotrauma.Networking.ChildServerRelay.ReadIncomingMsgs() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Networking\ChildServerRelay.cs:line 126
at Barotrauma.Networking.ChildServerRelay.<UpdateRead>g__readBytes|40_0(Span`1 readTo) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Networking\ChildServerRelay.cs:line 157
at Barotrauma.Networking.ChildServerRelay.UpdateRead() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Networking\ChildServerRelay.cs:line 168
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location where exception was thrown ---
at System.Threading.ThreadHelper.ThreadStart()
Last debug messages:
[5/9/2022 8:40:13 AM] Exiting...
[5/9/2022 8:38:36 AM] Couldn't load xml document "serversettings.xml"! {Root element is missing.}
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options)
at Barotrauma.XMLExtensions.TryLoadXml(String filePath, Exception& exception) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Serialization\XMLExtensions.cs:line 110
[5/9/2022 8:38:05 AM] WARNING: C:/Users/[REDACTED]/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2251179004/zombieevents.xml: All root EventSets should have an identifier
[5/9/2022 8:35:36 AM] Attempting to open ALC device "OpenAL Soft on Speakers (Realtek High Definition Audio)"
[5/9/2022 8:34:55 AM] Logged in as Fort_Thread Starvation (SteamID STEAM_1:0:228038169)
For some reason or another, after hosting a multiplayer server and entering "install_cl_lua" key prompt command, it gives a brief pause for about 10 to 15 seconds before giving feedback, then prompts that there is a missing package or something.
Basically, it isn't finding what it is supposed to and my Single Player Campaign is "Lualess." It doesn't appear to be installing client-side at all.
*(Side Note)* ~~~ I will disable the "Aliens (Xenomorphs, neomorphs, etc)" mod and test if the Lua will install without it being active. ~~~
_______________________________________________________________________
Exception: The process cannot access the file 'Workshop_Aliens (Xenomorphs, neomorphs, etc)_2510534927.barodir.gz' because it is being used by another process. (System.IO.IOException)
Target site: Void RemoveDirectoryRecursive(System.String, WIN32_FIND_DATA ByRef, Boolean)
Stack trace:
at System.IO.FileSystem.RemoveDirectoryRecursive(String fullPath, WIN32_FIND_DATA& findData, Boolean topLevel)
at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive)
at System.IO.Directory.Delete(String path, Boolean recursive)
at Barotrauma.IO.Directory.Delete(String path, Boolean recursive) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 302
at Barotrauma.Networking.ModSender.DeleteDir() in <DEV>\Barotrauma\BarotraumaServer\ServerSource\Networking\FileTransfer\ModSender.cs:line 58
at Barotrauma.Networking.ModSender.Dispose() in <DEV>\Barotrauma\BarotraumaServer\ServerSource\Networking\FileTransfer\ModSender.cs:line 65
at Barotrauma.Networking.GameServer.Disconnect() in <DEV>\Barotrauma\BarotraumaServer\ServerSource\Networking\GameServer.cs:line 3936
at Barotrauma.Networking.GameServer.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaServer\ServerSource\Networking\GameServer.cs:line 349
at Barotrauma.GameMain.Run() in <DEV>\Barotrauma\BarotraumaServer\ServerSource\GameMain.cs:line 329
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaServer\ServerSource\Program.cs:line 75
Last debug messages:
20-Jun-22 18:45:15 - [20-Jun-22 18:45:15]
Saving banlist
20-Jun-22 18:45:13 - [20-Jun-22 18:45:13]
ServerCrashed
20-Jun-22 18:45:12 - [20-Jun-22 18:45:12]
Saving banlist
20-Jun-22 18:44:52 - [20-Jun-22 18:44:52]
Saving banlist
20-Jun-22 18:44:33 - [20-Jun-22 18:44:33]
Saving client permissions
20-Jun-22 18:44:33 - [20-Jun-22 18:44:33]
Saving client permissions
20-Jun-22 18:44:33 - [20-Jun-22 18:44:33]
Skylar has joined the server.
20-Jun-22 18:44:33 - [20-Jun-22 18:44:33]
Server started
20-Jun-22 18:44:32 - [20-Jun-22 18:44:32]
Using SteamP2P networking.
20-Jun-22 18:44:32 - [20-Jun-22 18:44:32]
Starting the server...
20-Jun-22 18:44:32 - Selected shuttle: UFO Mk III
20-Jun-22 18:44:32 - Selected sub: Unique Starred Items & More4
20-Jun-22 18:44:28 - Overriding an affliction or a buff with the identifier 'concussion' using the file 'C:/Users/[REDACTED]/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2648774153/Characters/Human/Afflictions.xml'
20-Jun-22 18:44:28 - Overriding an affliction or a buff with the identifier 'nausea' using the file 'C:/Users/[REDACTED]/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2648774153/Characters/Human/Afflictions.xml'