Barotrauma
Hazardous Reactors
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Foxtrot39  [desenvolvedor(a)] 18/jul./2021 às 17:16
Compatibility patch request section
For mods you'd like to be compatible with mine

While not a priority for me by any means il try to make it when I can
Última edição por Foxtrot39; 21/jul./2021 às 14:16
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Krzeszny 23/jul./2021 às 7:42 
ITA, of course. Maybe the rods could glow that way. Also, ITA has a cool hazmat suit.
In the patch you could make the hazmat suit craftable from plastic, lead etc.
Última edição por Krzeszny; 23/jul./2021 às 7:51
Foxtrot39  [desenvolvedor(a)] 23/jul./2021 às 9:09 
ITA was planned for a while but I want to make sure the main mod is about done before that, otherwise I end up having trouble knowing wich one has issue and wich doesn't
Stravinsky 24/jul./2021 às 2:40 
yep great ideas but need compatibility with the mother of all mod ITA ;)
underm1nd 26/jul./2021 às 21:18 
I am currently using PuttPutt Extended Armory. In Lord_PuttPutts mod fully depleted fuel rods are deconstructed to obtain depleted uranium. Loading his mod over this one only gets rid of the depleted uranium functionality as far as I can see(you can still buy bullets from stations), so its not so bad, but compatibility would be nice nonetheless. I dont know on whose side it would be easier to implement.
Foxtrot39  [desenvolvedor(a)] 26/jul./2021 às 22:02 
well I override all the fuel rods so the deconstruction into depleted uranium is removed in that process, I can make a patch for it but don't have time to do that right now
Foxtrot39  [desenvolvedor(a)] 20/mar./2022 às 6:32 
will ask mod author for what it changed compared to AM to see if a patch is actually needed or not
Foxtrot39  [desenvolvedor(a)] 20/mar./2022 às 9:17 
should be compatible by just making my mod override it via load order it seems
Última edição por Foxtrot39; 20/mar./2022 às 9:17
Malakra 21/dez./2022 às 13:53 
No role balance compatibility=?
Foxtrot39  [desenvolvedor(a)] 21/dez./2022 às 14:45 
I don't modify role at all beside maybe engineer loadout so I don't see how it should have compatibility issue
Alan245 10/jan./2023 às 3:35 
I believe that this mod would be incompatible with moveable and sellable wrecks as the wreck reactor would always be extremely radioactive. Would there be a chance of fixing it as not every submarine would have their nuclear reactor meltdown while sunk in the ocean?
Foxtrot39  [desenvolvedor(a)] 10/jan./2023 às 9:15 
er not sure I can, wreck reactor are at 0% already so beside being highly radioactive they shouldn't blow up
Alan245 11/jan./2023 às 3:40 
Alright then. Thanks for your reply.
Meme Marine 19/mar./2023 às 10:13 
barodrama
ThisIsTheJohnDoe 19/mai./2023 às 10:47 
Hello, just checking if the compat issues with Dynamic Europa (sub spawn in pirate mission mainly with fuel rod errors) have been fixed on the latest updates. Thanks for all your hard work.
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