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Both Yayos Combat and the original Dual Wield mod both destructively prefix the same drawing method, for them to work correctly togeather, Yayo's totally overrides dual wield's patch, part of the changes i made to this verion of dual wield remove that patch, and convert it to a transpiler
as the patch Yayo's targets no longer exists in this build of Dual Wield, its erroring
Is it the animations that both mods are affecting?
If it's something else about Yayo's combat that's causing an issue, I'd just remove it and use the standalone Yayo's animations mod instead, but if it's the animations, that would suck as that's the only real reason I use Yayo's at all.
I'm interested in trying Dual Wield, but no point for me if these two are incompatible.