Garry's Mod
[VJ] Resident Evil: Cold Blood SNPCs
 Chủ đề này đã được ghim, thế nên nó có thể quan trọng
Darkborn  [nhà phát triển] 30 Thg06, 2021 @ 1:09pm
Bugs/Errors
Report any bugs or issues related to this addon.
Any reports not related to this addon will be ignored.

Provide any details when possible such as how to replicate the bug, what causes it, etc. Otherwise I can't help if the bug isn't being elaborated.
Lần sửa cuối bởi Darkborn; 23 Thg06 @ 10:00am
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Nokturn81 30 Thg09, 2021 @ 6:28pm 
now thats good no bugs :steamhappy:
Darkborn  [nhà phát triển] 17 Thg11, 2021 @ 8:51pm 
Nguyên văn bởi LGS 008:
Not sure if anyone else has ever had this, but when killing RECB SNPC's some of the animations are a little bugged. When any of the NPC's die their animations revert to an idle pose and then disappear. Some have actually used their death animations but most of them bug out.

When the zombies take enough damage their falling animation is bugged out and they continue to walk even though their hit box is on the ground, as well as when they're legs get destroyed they still have the animation of walking with their hit boxes also on the ground when they should show as crawling.

I am using ZIN+ for setting up custom sandbox survival but I am not sure if that is causing this issue because it happens even when I spawn them myself. From what I and my friends have noticed these issues occur while they are mainly moving. Despite the bugged animations it is still is satisfying to fight these npc's because of nostalgia. But it would be nice to see them drop as intended.
Unsure why that is, never had these issues on my part.
LGS 008 17 Thg11, 2021 @ 11:14pm 
Nguyên văn bởi Darkborn:
Nguyên văn bởi LGS 008:
Not sure if anyone else has ever had this, but when killing RECB SNPC's some of the animations are a little bugged. When any of the NPC's die their animations revert to an idle pose and then disappear. Some have actually used their death animations but most of them bug out.

When the zombies take enough damage their falling animation is bugged out and they continue to walk even though their hit box is on the ground, as well as when they're legs get destroyed they still have the animation of walking with their hit boxes also on the ground when they should show as crawling.

I am using ZIN+ for setting up custom sandbox survival but I am not sure if that is causing this issue because it happens even when I spawn them myself. From what I and my friends have noticed these issues occur while they are mainly moving. Despite the bugged animations it is still is satisfying to fight these npc's because of nostalgia. But it would be nice to see them drop as intended.
Unsure why that is, never had these issues on my part.

Sorry, I made a mistake :steamfacepalm:. It turns out that it was a problem with ZIN+. One of my other friends said the creator stated it is not compatible with VJ base so it will have conflict issues. Thought that I could delete the comment earlier before you saw it. I am still new to gmod so I still have things I need to learn about the different base add-ons people made. But got to say thank you for getting this setup. Brought back good memories :buzzed:.
Lần sửa cuối bởi LGS 008; 17 Thg11, 2021 @ 11:15pm
zZeb 11 Thg05, 2022 @ 12:33pm 
when i shoot the zombies, a lot of XXXXX spawn all around it ;-;
Darkborn  [nhà phát triển] 11 Thg05, 2022 @ 1:00pm 
Nguyên văn bởi S3B4_XD:
when i shoot the zombies, a lot of XXXXX spawn all around it ;-;
Sounds like a problem on your end, either you have conflicting addons or too many addons.
Kloor 9 Thg09, 2022 @ 9:21am 
my friend only sees errors while i see the model. how do we fix this?
Darkborn  [nhà phát triển] 9 Thg09, 2022 @ 11:12am 
Nguyên văn bởi Moshishi:
my friend only sees errors while i see the model. how do we fix this?
Probably needs to reinstall. Since it could've been corrupted or via.
Senator 18 Thg11, 2022 @ 11:51am 
For some reason the NPC Neptune just keeps swimming up for me and it eventually gets stuck even though there is like 900 miles of space. How do i fix this?
Screddy 30 Thg05, 2024 @ 7:08pm 
Disabling The Zombies Knocked out won't work.
xconmanbax10x 6 Thg12, 2024 @ 2:35pm 
they don't eat NPCs {Including VJ ones} or players
Darkborn  [nhà phát triển] 6 Thg12, 2024 @ 3:11pm 
Nguyên văn bởi xconmanbax10x:
they don't eat NPCs {Including VJ ones} or players
They don't have that feature.
They don't show up in the spawn menu and it gives me this error when I lunch a map.

[[VJ] Resident Evil: Cold Blood SNPCs Remastered] lua/vj_base/plugins/db_recb.lua:141: ')' expected near '}'
1. unknown - lua/autorun/vj_base_autorun.lua:312
The crawling/torso zombies spawn an error whenever they move. They're perfectly fine as long as they're laying down and feigning death, but as soon as they detect a target and start moving they'll infinitely cause a "attempt to compare number with nil" error
Darkborn  [nhà phát triển] 13 Thg06 @ 10:27am 
Nguyên văn bởi The Midwesterner:
The crawling/torso zombies spawn an error whenever they move. They're perfectly fine as long as they're laying down and feigning death, but as soon as they detect a target and start moving they'll infinitely cause a "attempt to compare number with nil" error
Fixed.
Nguyên văn bởi Darkborn:
Nguyên văn bởi The Midwesterner:
The crawling/torso zombies spawn an error whenever they move. They're perfectly fine as long as they're laying down and feigning death, but as soon as they detect a target and start moving they'll infinitely cause a "attempt to compare number with nil" error
Fixed.
Well that was a quick repair, 10/10 customer service.
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