安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








As of now, the L4D2 survivors will get converted to L4D1.
Nick = Bill, Rochelle = Zoey, Ellis = Francis, Coach = Louis.
Done.
The code will get more spaghettified for the decals to work properly.
This may take a long time.
This mod itself doesn't do anything with The Sacrifice endings itself, it doesn't spawn or control the Jerrycans, it doesn't make the boat or any other special ending possible.
Here is the correct mod that does do these things: https://steamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2492046290/3469487093565478009/
Could you add one feature?
I would like a function that saves the usernames of players who have sacrificed themselves in the sacrifice campaign, so that their names appear during interactions or above their corpses. It would be great if users could specify the phrase that appears next to the sacrificed player's username.