Garry's Mod

Garry's Mod

gm_trainset [Release]
SligWolf 2015년 1월 21일 오전 9시 57분
How to turn off the automatic switches, for yourself!
Hiho!
Here a little trick to disable the autmatic track-switches.

In Singleplayer:
1. Open the developer console in garrysmod
2. Type this command: ent_fire "trigger_multiple" disable

In Multiplayer:
1. Open the developer console (Adim ONLY) in garrysmod
2. Type this command: sv_cheats 1
3. Type this command: ent_fire "trigger_multiple" disable
4. Type this command: sv_cheats 0

An admin cleanup will enable the triggers again!
The command ent_fire "trigger_multiple" disable will disable ALL trigger_multiple on the map and not only the track-switch triggers!
Maybe some doors or other stuff will not work anymore.

Using the command ent_fire "trigger_multiple" enable will enable all triggers again!
If using "disable" at the end wont work, you can also try "kill" insted.

Have fun at playing on this great map! :D
SligWolf 님이 마지막으로 수정; 2024년 4월 14일 오전 4시 30분
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TB7 Productions 2015년 1월 22일 오후 2시 23분 
I was about to call quits on this map untill this solved my switching problems.

Thank you!
Chase Gamer 2015년 1월 24일 오후 2시 20분 
Thx sligwolf, this was always my favorite map for your trains until the switch errors so thx for telling me how to fix it
Loudmouth 2015년 1월 25일 오후 6시 48분 
Thank you SO much Slig, this will be a GOD SEND!!! <3
[FC&N] Magnum MacKivler  [개발자] 2015년 1월 26일 오전 4시 50분 
Another little piece of advice: try typing "disable" instead of "kill", the latter of which actually removes the trigger entities whereas the former merely turns them off. They can then be re-enabled later by typing the same command but with "enable".

The only door on the map that should be affected by disabling the autoswitches is the one on the spawn that people just noclip through anyway. Disabling the autoswitches does disable the automatic-reset crossovers however (which to my knowledge have played nice with most people's trains), so consider yourself warned!
[FC&N] Magnum MacKivler  [개발자] 2015년 1월 26일 오전 4시 59분 
Added the autoswitch fix into the FAQ section. Thanks again, Slig!
Chase Gamer 2015년 1월 28일 오전 6시 53분 
What are the automatic-reset corssovers?
Sympathiser 2015년 1월 29일 오후 10시 21분 
Thank YOU!!!!!!!!!!
Runway55 2015년 2월 20일 오후 1시 36분 
Why are the tracks errors now? It wasn't like that before.
qwertyaaa 2015년 2월 24일 오후 3시 47분 
You have to go subscribe to Magnum's Trak Pak. He moved the tracks there because it was annoying having to re-pack everything in when he decieded to update the map. Also, these props are also used in gm_sunsetgulch.
Runway55 2015년 2월 24일 오후 4시 27분 
ok
Thanks for the help.
Runway55 님이 마지막으로 수정; 2016년 4월 20일 오후 12시 24분
DK 2016년 4월 20일 오전 7시 18분 
Thanks :gman:
Misused chair 2022년 12월 5일 오후 5시 12분 
they still autoswitch when a train is approaching.
usually switching it to the wrong damn track.
Zsombor99 2025년 6월 15일 오전 9시 08분 
Fixed version ☺
ℹ️ I removed any instance of trigger_multiple, put stop signs beside dead end tracks and made the building gates openable via "use" key from outside.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3497726841
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