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I edited the skilltree to my liking and with LWOTC restrictions in mind.
---------------------------------------------
#1 Rank
(AbilityType=(AbilityName="MindMerge", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(AbilityType=(AbilityName="Soulfire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(AbilityType=(AbilityName="Insanity", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
#2 Rank
(AbilityType=(AbilityName="LW_NullWard", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(AbilityType=(AbilityName="SoulSteal", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(AbilityType=(AbilityName="Solace_LW", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
#3 Rank
(AbilityType=(AbilityName="LW_SoulStorm", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(AbilityType=(AbilityName="VoidRift", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(AbilityType=(AbilityName="NullLance", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
#4 Rank
(AbilityType=(AbilityName="LightningReflexes_LW", ApplyToWeaponSlot=eInvSlot_Unknown)), \\
(AbilityType=(AbilityName="Fuse", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(AbilityType=(AbilityName="LW_PhaseWalk", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
#5 Rank
(AbilityType=(AbilityName="Fortress", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(AbilityType=(AbilityName="IRI_PsiReanimation", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(AbilityType=(AbilityName="Inspire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
#6 Rank
(AbilityType=(AbilityName="Bastion", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(AbilityType=(AbilityName="Stasis", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(AbilityType=(AbilityName="RustyPsiHeal", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
#7 Rank
(AbilityType=(AbilityName="CombatFitness", )), \\
(AbilityType=(AbilityName="Domination", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(AbilityType=(AbilityName="Sustain", )), \\
They cost corpses to manufacture, which can be very very scarce, and therefore i balanced the psi weapons around the normal weapon costs and made them alittle more costy. (XComLW_Overhaul file)
-------------------------------
+ItemTable=(ItemTemplateName="PsiAmp_MG", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="Psionics", RequiredTech2="Tech_Elerium", SupplyCost=40, AlloyCost=5, CrystalCost=5, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=1, TradingPostValue=5, RequiredEngineeringScore=25, Tier = 102, PointsToComplete=200)
+ItemTable=(ItemTemplateName="PsiAmp_BM", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="Psionics", RequiredTech2="AutopsyGatekeeper", SupplyCost=100, AlloyCost=10, CrystalCost=10, CoreCost=2, SpecialItemTemplateName="", SpecialItemCost=1, TradingPostValue=10, RequiredEngineeringScore=40, Tier = 104, PointsToComplete=200)
Very usufeul, TY!
I left the template to make it easier for people that do play LWotC to use/setup.
You mentioned this to them:
@Yeah, near the bottom of the XComGame.int you should find the commented out rank names and icon
;RankNames[8]="Void"
;ShortNames[8]="Vd."
;RankIcons[8]= "UILibrary_LW_PerkPack.psirank_Master"
Just remove the ; and that should be good@
I don't see those lines in the XComGame.ini of your mod. Is it somewhere else? In the main game maybe?
They are found in the Localisation\ XComGame.int
changing those and rebuilding the unit should get you what you desire :)