安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題








I deleted from map_309.YYY.bin straight to the map.535.1400.bin
The best solution IMO is to
1) Check all the corner cell tiles of Raven Creek on dynamic map (https://map.projectzomboid.com)
2) Delete all files that are between those border numbers
The community need this map, it’s amazing.
Many thanks for such an awesome map, good job.
This fix will set the coordinates straight so what shows on the map will be correct according to the Raven Creek map layout.
*This fix will remove everything in Raven Creek (loot/population/Safehouse etc. will reset).
Atleast the map will be playable once more without doing a full "Hard Reset" of the server.
I've had issues when putting together maps for my server that they didn't align with what was intended from the mod. West Point expansion for instance did not show on the map until I got the "InGameMap" mod.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2756689895
Try this mod and see if it helps.
I eventually just brute-forced it somehow. Not sure what actually ended up fixing it because I kept rewriting the mod IDs, mod names, map names, spawn regions, nuking the map data, and starting over from scratch. God, modding a server for PZ is such a pain in the ass.