Starbound

Starbound

Project Knightfall
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Nitrosteel  [开发者] 2020 年 4 月 9 日 下午 6:56
BUG REPORTS
Post your bug reports here. Provide me with your log file so I can look at the issue myself, else, no log, no fix. You can do this by going to pastebin.com and creating a new paste there, then just copy the link to your paste and then paste it here.
最后由 Nitrosteel 编辑于; 2020 年 4 月 9 日 下午 6:58
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正在显示第 1 - 15 条,共 78 条留言
Jetfire  [开发者] 2020 年 4 月 25 日 下午 7:52 
When you turn into any kind of distortion sphere, the starstreak missile pod won't disappear and just floats near you, which (even considering it a useful feature) kinda looks strange. Is that intended or not?
Nitrosteel  [开发者] 2020 年 4 月 25 日 下午 7:56 
It's not an intended feature but admittedly I can't fix it since I don't know how to approach the Lua behind it (Neb made the code). However, I did ask him to remake the Lua so that it checks for certain conditions, and if those conditions are true, then the missile pod won't appear.
No,Hell NO 2020 年 4 月 27 日 上午 2:42 
Same problem here, Chronosentry works fine but missile pod just floats near you, ever since I equip it. Also, it will auto fire even if I'm not crouch.
最后由 No,Hell NO 编辑于; 2020 年 4 月 27 日 上午 2:43
Nitrosteel  [开发者] 2020 年 4 月 27 日 上午 2:51 
Very aware of that one. All I know is, the turrets will activate if the game detects that you're pressing/holding down S even for a brief moment. That's why there are instances where the turrets will fire at an enemy when, for example, you're going down a platform.

I unfortunately don't have the coding power to add the checkers myself, so until Neb's done with the revamped version, then we'll just have to deal with the weird turret behavior.

(I actually like the active turrets when you're in ball mode.)
Jetfire  [开发者] 2020 年 4 月 27 日 上午 9:03 
Well, i don't mind that it fires even when you aren't crouching, makes it feel more like an automatic self-defense system and helps you from small annoying flying enemies on planets.
最后由 Jetfire 编辑于; 2020 年 4 月 27 日 上午 9:04
Raph 2020 年 5 月 1 日 上午 7:48 
when I installed that mod, it f*cked all the basic weapons i've got (non-special one) even those from maybe others mod (I even joined a server of a friend and even a randomly created weapon in a chest didn't work at all! i even uninstall the mod and its still like that!!)(I have FU installed, idk if its bc of that...)
Raph 2020 年 5 月 1 日 上午 8:26 
also even the poison bow in vanilla doesn't work anymore!!!
Nitrosteel  [开发者] 2020 年 5 月 1 日 下午 2:51 
I'm sorry to hear that. Provide me with your log file and I'll take a look at it.
Raph 2020 年 5 月 1 日 下午 4:15 
HOLY CRAP! i just discovered it wasnt youre fault, jesus christ, it was FU i just discovered! its because they added something that did this! sorry to have blammed you! :(/
Raph 2020 年 5 月 1 日 下午 4:16 
I thaugh it was your fault cuz you was the last one i sub! (and its been a time i didn't played)
最后由 Raph 编辑于; 2020 年 5 月 1 日 下午 4:16
Nitrosteel  [开发者] 2020 年 5 月 1 日 下午 5:56 
It's alright, no worries, I ain't mad uwu
Jetfire  [开发者] 2020 年 5 月 9 日 上午 4:26 
I keep receiving these messages in logs while using typhon machinegun:
[11:52:16.291] [Error] Could not load image asset '/items/active/weapons/ranged/assaultrifle/knightfall_typhon/default', using placeholder default.
(AssetException) No such asset '/items/active/weapons/ranged/assaultrifle/knightfall_typhon/default'
Is it a bug or just a conflict?

Example log here: https://pastebin.com/eMbJVR0h
最后由 Jetfire 编辑于; 2020 年 5 月 9 日 上午 4:27
Nitrosteel  [开发者] 2020 年 5 月 9 日 上午 6:52 
Yeah I am aware of the frame bugs occuring among several Knightfall weapons. I'm still figuring out what's actually causing them even though the configuration is correct. I know that they're annoying but rest assured, these bugs are harmless.

I'll roll out a patch once I figure out what's causing the errors. :)
atheist_verd 2020 年 8 月 10 日 下午 1:57 
When I make the armor it just drops to the ground. I do have an extended inventory mod - Carlucci Inventory Mod
Nitrosteel  [开发者] 2020 年 10 月 27 日 上午 4:09 
That mod is marked as incompatible for Knightfall for that very reason. I cannot guarantee a fix for said mod.
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