安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Make sure you are an administrator before proceeding. Or just use rcon command if necessary.
Basic steps:
- go into your server and be looking at a part of the map you want to place the clue...
- open console by pressing the ~ key (default)...
- type "mu_loot_add random" for a random item to be placed there...
- done.
Little side note, best to spawn all the clues in the map first by typing "mu_loot_respawn" into console, just to make sure you aren't doubling up.
Below are the commands for spawning, removing and listing all clues on the map.
GOOD LUCK!
Loot
mu_loot_add <model> - Adds a loot spawn where you are looking, use "random" as the model to create a spawn with a random model
mu_loot_list - Lists all loot spawns
mu_loot_closest - Lists closest loot spawn
mu_loot_remove - Removes loot spawn with specified id
mu_loot_adjustpos - Sets the loot spawn position to the current position of the loot object you are looking at
mu_loot_respawn - Respawns all loot
mu_loot_models_list - Lists all model aliases, these can be used instead of model filenames in mu_loot_add
Thanks bro! You are awesome!