Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan








Availability: Proving Grounds - Improved Rockets
Improved version of the Shredder rocket. Deals more upfront damage, shreds more Armor, and increases incoming damage by 50%.
Availability: Proving Grounds - Improved Rockets
Improved version of the Flechette rocket. Deals more damage.
Availability: Proving Grounds - Improved Rockets
Improved version of the Lockon rocket. Deals more direct damage, more explosive damage, and has a larger damage radius.
Availability: Proving Grounds - Improved Rockets
Improved version of the Napalm rocket. Deals more upfront damage and more burn damage.
Availability: Proving Grounds - Improved Rockets
Improved version of the Sabot rocket. Deals more direct damage.
Availability: Proving Grounds - Improved Rockets
Improved version of the Thermobaric rocket. Deals more direct damage, and more damage per each cover object in range.
Availability: Proving Grounds - Improved Rockets
Improved version of the White Phosphorous rocket. Deals more direct damage, more poison damage, applies stronger penalties to Aim and Mobility, and also penalizes enemy Will, Dodge, Defense and Crit Chance.
Availability: Proving Grounds - Tactical Elerium Nuke
Most damaging rocket. Its damage radius is split into two parts: Epicenter and Outer. Targets in Epicenter radius take way more damage. XCOM soldiers killed by the Epicenter blast cannot bleed out.