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I help with code on both TNM 2.0 and Revision. I put it on the Revision workshop because I could and because it makes it easier for people to play and for me to update, Steam downloads are quick and automatic.
TNM 2.0 isn't a mod for Revision, it's just on its workshop. TNM 2.0 can be downloaded on Moddb but that version is secondary priority for us compared to this one. By having it on Steam people can just subscribe to it and always have the latest version, without having to check Moddb and download the whole mod again.
TNM 2.0 adds new mechanics, story elements, and maps to the original campaign, both PDX and WC. There is also an absolute metric ton of bug fixes as well as quality of life improvements implemented by Hawk.
Originally, this whole 2.0 idea was going to be just myself modifying the maps I worked on and released back in 2009, but the support of the mod grew, and people have come and gone to help make it much more than that.
https://discord.gg/wPU8EXZ