Garry's Mod
Human Meggy - SMG4
EXTROKE 14 JUN 2019 a las 11:35
SFM please :(
If you want to talk with Human meggy in SFM. Give me your opinion.
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Mostrando 1-15 de 32 comentarios
weird core 14 JUN 2019 a las 13:06 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Arki 15 JUN 2019 a las 17:17 
i also tryed to port her to sfm but the eys do not works in SFM
Husk 15 JUN 2019 a las 19:56 
yes
Jemfighter25/Helena 15 JUN 2019 a las 20:49 
how to fix her eyes if you port her into sfm?
Shadow1999 16 JUN 2019 a las 2:06 
i tried to use her but the eyes won't work on source filmmaker
EXTROKE 16 JUN 2019 a las 5:36 
They reverse the eyes or a little glitch ?
HowdyImFate 16 JUN 2019 a las 14:50 
Even after adding the Eye controller to the model. It doesn't work. Reason being is how the eyes were set up. I would repair it but sadly I don't have any modelling exp. You can BORDERLINE make her eyes visible but one eye is slightly off and not all the way down. In other words, someone would either have to re-do the eyes in blender or figure out the actual centre of the eyes in the QC File. (Modellers will know what I mean). The eyes are also double sides. So there is that too. HOPE THIS HELPS SOMEONE.
Rananara 16 JUN 2019 a las 17:10 
The problem is the eye attachment in the qc file. It's listed incorrectly, despite the QCEyes program bundled with Half-Life 2 being a thing for this exact problem. I noticed this as I was tweaking the model onto a ValveBiped skeleton.
TJBraddock 18 JUN 2019 a las 1:05 
I too have a problem with eye posing in SFM.
RockRage8962 10 JUL 2019 a las 21:06 
It's just a clear sign that this model wasn't properly tested and was pushed out before it needed the final touches. Doubt Kevin or SMG4 care though, since it was made for Gmod, and they got it working with the bare minimum. I really hope someone can fix this, since I use SFM almost exclusively.
HowdyImFate 11 JUL 2019 a las 9:48 
Ive gotten to the point where her eyes face forwards and you can JUST move them left and right. Enough so its obvious that they're looking left and right. That being said the viewtarget is offset to the right for some reason (looking at the model from the front)
RockRage8962 12 JUL 2019 a las 21:37 
Real shame that it's so full of flaws. I myself would fix it, but I don't have any knowledge of anything relating to models outside of using them in SFM.
gamer 16 JUL 2019 a las 21:06 
I fixed the eye problem of the model i'll rethink if i want to put it for you guys in sfm so you can use it.
EXTROKE 17 JUL 2019 a las 4:57 
Sweat !
RockRage8962 31 JUL 2019 a las 23:13 
Still hoping for a fixed version someday. I can't use Gmod anymore due to it's limited options compared to SFM's better camera controls and features. It's impossible for me to go back to something that's mostly for making add-ons and not videos.
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