Project Zomboid

Project Zomboid

jigga's Green Fire (Build 40 & Build 41+ MP/Solo)
jiggawutt  [udvikler] 11. dec. 2020 kl. 12:47
2
Bug Reports
Please file bug reports under this discussion.

Provide any error codes from console.txt if you can, and also the names of any other mods you are using that may have caused a compatibility issue.
Sidst redigeret af jiggawutt; 30. jan. 2022 kl. 9:31
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jiggawutt  [udvikler] 22. dec. 2020 kl. 20:27 
I changed it around, so hopefully you shouldn't be getting these errors. If it throws a different error, let me know. Didn't encounter this one while testing alone
BlackMetalShark 22. dec. 2020 kl. 20:40 
Sry have accidentally deleted my post.
In a new savegame this error did not occur. But this savegame I have also played only 5 min.
I test it now in my existing savegame
BlackMetalShark 22. dec. 2020 kl. 20:46 
Okay I have now disabled as many mods as possible.
Now the following errors occur directly at the start of the savegame:


STACK TRACE
-----------------------------------------
function: updateStoner -- file: GotStoned.lua line # 24.
[23-12-20 05:42:50.206] ERROR: General , 1608698570206> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __mul not defined for operands in updateStoner at KahluaUtil.fail line:82..
[23-12-20 05:42:50.206] ERROR: General , 1608698570206> DebugLogStream.printException> Stack trace:.
[23-12-20 05:42:50.209] LOG : General , 1608698570209> -----------------------------------------
STACK TRACE
-----------------------------------------
function: updateStoner -- file: GotStoned.lua line # 24.
[23-12-20 05:42:50.209] LOG : General , 1608698570209> -----------------------------------------
STACK TRACE
-----------------------------------------
function: updateEdible -- file: GotStoned.lua line # 81.
[23-12-20 05:42:50.210] ERROR: General , 1608698570210> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __mul not defined for operands in updateEdible at KahluaUtil.fail line:82..
[23-12-20 05:42:50.210] ERROR: General , 1608698570210> DebugLogStream.printException> Stack trace:.
[23-12-20 05:42:50.212] LOG : General , 1608698570212> -----------------------------------------
STACK TRACE
-----------------------------------------
function: updateEdible -- file: GotStoned.lua line # 81.
[23-12-20 05:42:51.185] WARN : General , 1608698571185> MeshAssetManager.loadCallback> Failed to load asset: AssetPath{ "WheelNull" }.
[23-12-20 05:42:55.549] LOG : General , 1608698575549> EXITDEBUG: ToggleEscapeMenu 1.
[23-12-20 05:42:55.550] LOG : General , 1608698575550> EXITDEBUG: ToggleEscapeMenu 3.
[23-12-20 05:42:55.550] LOG : General , 1608698575550> EXITDEBUG: ToggleEscapeMenu 4.
[23-12-20 05:42:55.550] LOG : General , 1608698575550> EXITDEBUG: ToggleEscapeMenu 5.
[23-12-20 05:42:55.551] LOG : General , 1608698575551> EXITDEBUG: setGameSpeed 1.
[23-12-20 05:42:55.622] LOG : General , 1608698575622> EXITDEBUG: setGameSpeed 3.
[23-12-20 05:42:55.622] LOG : General , 1608698575622> EXITDEBUG: setShowPausedMessage 1.
[23-12-20 05:42:55.622] LOG : General , 1608698575622> EXITDEBUG: setShowPausedMessage 2
BlackMetalShark 22. dec. 2020 kl. 20:51 
If you have a favorite website for me to send you a log with, I would do so if you would like.
jiggawutt  [udvikler] 22. dec. 2020 kl. 20:54 
Ok, i think it's fixed now *fingers crossed*
BlackMetalShark 22. dec. 2020 kl. 21:12 
Sorry I still have errors.

I just started the game, smoked a cigarette and then smoked a joint to test. Better take a look for yourself. I have uploaded a log.


https://we.tl/t-CUPQDOby84
jiggawutt  [udvikler] 22. dec. 2020 kl. 21:54 
Alright, i updated the mod again... hopefully this works. I haven't been getting this error at all so it's quite bizarre. Don't know what I have to do if this doesn't do the trick

And thank you for bearing with me on this
Sidst redigeret af jiggawutt; 22. dec. 2020 kl. 21:55
BlackMetalShark 22. dec. 2020 kl. 22:09 
I do a little modding myself in another game, I know how difficult it can be to find such small bugs.

Unfortunately nothing has changed, I even deleted the mod completely and downloaded again.
I'll just start a new game, maybe this error only occurs in existing savegames.

Let it be for now, as long as no one else complains.
Maybe this error only occurs with me.

Must be late in your time zone.

Thanks for trying :)

Sidst redigeret af BlackMetalShark; 22. dec. 2020 kl. 22:10
jiggawutt  [udvikler] 22. dec. 2020 kl. 22:47 
SAVEGAME of course. I had messed up the function that initializes variables for existing characters. THAT hopefully should solve the problem

Also explains why i never saw it; i always start a new game when testing.
Sidst redigeret af jiggawutt; 22. dec. 2020 kl. 22:53
BlackMetalShark 22. dec. 2020 kl. 22:55 
No more errors :))))) Now we will delete the conversation and pretend that nothing ever happened ^^

Anyone can make a mistake, we are all only human.
Sidst redigeret af BlackMetalShark; 22. dec. 2020 kl. 22:56
jiggawutt  [udvikler] 22. dec. 2020 kl. 22:56 
Glad to hear it! Thanks for helping out!
bigbuddahsmoker 22. dec. 2020 kl. 22:57 
I got it also but not to worried about it.....Fix it when you can
BlackMetalShark 22. dec. 2020 kl. 23:00 
Glad if I could help
jiggawutt  [udvikler] 22. dec. 2020 kl. 23:00 
@bigbuddahsmoker try re-downloading the mod, i uploaded a fix about 10 mins ago
BlackMetalShark 22. dec. 2020 kl. 23:03 
Well, now everything seems to be in order. I will now say goodbye, for me is bedtime =) Thank you for solving this problem so quickly. See you soon
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