Garry's Mod

Garry's Mod

vFire Flamethrower
NotDelta 29 sep, 2018 @ 20:27
Any conflicting addons that this might have?
I need to know badly. I want to use this so much, but can't because something is conflicting with it. Post any addons that are/might be conflicting with this addon. Thanks.
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Niko #teamtojo 29 sep, 2018 @ 22:09 
Half Life: Renaissance throws some errors sometimes but I havent noticed anything not working atm
BallFondler06 30 sep, 2018 @ 1:53 
Apparently the Half Life 2 Beta sweps has issues with it...
an apple keeps the doctor a day  [utvecklare] 30 sep, 2018 @ 11:30 
Big papa yous / der goldy scout, can you please describe what the conflict has and check again that it hasn't been fixed?
G-rom 30 sep, 2018 @ 18:40 
I found FA:S 2.0 Is stopping this from shootin ^^
raccoon 1 okt, 2018 @ 7:56 
Ursprungligen skrivet av G-rom:
I found FA:S 2.0 Is stopping this from shootin ^^
Not realy... i mean i have both installed and the flamethrower works so uh... idk..?
secretgaz 1 okt, 2018 @ 16:55 
V92 is another conflicting addon.
Kranker 4 okt, 2018 @ 17:52 
The fire can also be extinguished with the water balloon swep. Pretty neat.
FlamingFox 9 okt, 2018 @ 17:03 
Using the tf2 playermodels mentioned above causes this to happen

[ERROR] lua/weapons/weapon_vfirethrower.lua:113: attempt to index field "Ang" of a nil value (3 possibilities: pos, ang, handData)
1. error - [C]:-1
2. __index - lua/dlib/core/funclib.lua:52
3. GetShootPosition - lua/weapons/weapon_vfirethrower.lua:113
4. unknown - lua/effects/vfirethrower_jet.lua:24
Ursprungligen skrivet av Vioxtar:
Big papa yous / der goldy scout, can you please describe what the conflict has and check again that it hasn't been fixed?
Hey, Vioxtar. I just made a discovery. Turns out that bug that was happening with the Titanfall SWEPs happens with everything other than the default HL2 RPG.

Attempting to create unknown particle system 'nmrih_lighter_fire'
Attempting to create unknown particle system 'nmrih_molotov_rag_fire'
vfire_ball[52]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[52]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[52]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[53]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[53]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[53]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[54]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[54]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[54]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[55]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[55]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[55]: Changing collision rules within a callback is likely to cause crashes!
rj_molotov[45]: Changing collision rules within a callback is likely to cause crashes!


Caused by the vFire molotov.
The Flamethrower First Person ViewModel Is Broken
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