Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen








[ERROR] lua/weapons/weapon_vfirethrower.lua:113: attempt to index field "Ang" of a nil value (3 possibilities: pos, ang, handData)
1. error - [C]:-1
2. __index - lua/dlib/core/funclib.lua:52
3. GetShootPosition - lua/weapons/weapon_vfirethrower.lua:113
4. unknown - lua/effects/vfirethrower_jet.lua:24
Attempting to create unknown particle system 'nmrih_lighter_fire'
Attempting to create unknown particle system 'nmrih_molotov_rag_fire'
vfire_ball[52]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[52]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[52]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[53]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[53]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[53]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[54]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[54]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[54]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[55]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[55]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[55]: Changing collision rules within a callback is likely to cause crashes!
rj_molotov[45]: Changing collision rules within a callback is likely to cause crashes!
Caused by the vFire molotov.