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报告翻译问题








* -PO for a public outrage/scandal/etc.
* -% to agricultural income due to introduction of fungus, infestation or bad grain
* - to cultural influence due introduction of foreign ideas
* Reduction in movement due to bad maps/trade routes/etc.
* - to melee capability due to adopting unsuitable training practices
Can you make settlements be gifted away? Or secede?
The settlement gifting mechanic for successful is not tied to an temporary effect like the other outcomes, but a script. I'll have a look if I can find a way to change it and do the opposite (gifting regions away) but it could be impossible.
I wish if the settlement critical succes option could be disabled fully. I hate sending out diplomats that come back with some region somewhere. Why would Rome give me southern Italy?! Dafuq!?
Hi Lars, I investigated this further by trying to implement a dilemma choice dialogue (so you can choose between getting a region or some other bonus instead) but it appears that the CRITICAL SUCCESS outcome is hardcoded. Even when I removed the land gifting incident entry completely and replaced it with an entirely diffent outcome, the settlement would still be gifted right away. Apparently the game ignores database entries in this case and has logic implemented like "Critical Success = Gift settlement".
My additional Critical Failure option "Diplomatic Scandal" probably doesn't work either, then. (or has somebody encountered it yet?)
- Generelles Handelsembargo/Boykott (critical failure, -20% Gold von Handel)
- Handelsförderung (+10% Gold von Handel) (positiv)
- Versailler Diktat (-500000 gold, demilitarization, etc etc) XD
Der letzte Vorschlag ist nur ein Scherz :P, die Zahlen die ich angegeben habe sind reine Beispiele, du solltest eine passende Zahl finden können ;)