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Never thought about that posibility (damn it) I'll work on a fix.
I pushed an update. It should be fixed now.
1. DrawSprite - lua/autorun/gsrchud/util/sprites.lua:141
2. element - lua/autorun/gsrchud/elements/ammo.lua:63
3. fn - lua/autorun/gsrchud/util/composition.lua:41
4. unknown - addons/ulib/lua/ulib/shared/hook.lua:110
Got this error when using this gun, alt ammo for some reason caused issues
http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=905337128&searchtext=AR2 Hope this helps out
EDIT: Found out it might be the secondary ammo for AR2 since it doesn't show up at all for some odd reason.
I'll get to work on these right away.
Making the selector not hide with the camera might be tricky since it automatically hides all HUDPaint hooks.
The ammo error should be fixed now.
What kind of conflict?
The first one what did you do for that error to happen?
[GoldSrc HUD] lua/autorun/gsrchud/util/wpn_selector.lua:98: attempt to call method 'GetPrimaryAmmoType' (a nil value)
1. HasAmmoForWeapon - lua/autorun/gsrchud/util/wpn_selector.lua:98
2. DrawItem - lua/autorun/gsrchud/elements/pickup.lua:50
3. element - lua/autorun/gsrchud/elements/pickup.lua:93
4. fn - lua/autorun/gsrchud/util/composition.lua:41
5. unknown - addons/ulib/lua/ulib/shared/hook.lua:110
[GoldSrc HUD] lua/autorun/gsrchud/util/gs_switcher.lua:173: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. fn - lua/autorun/gsrchud/util/gs_switcher.lua:173
3. unknown - addons/ulib/lua/ulib/shared/hook.lua:110
I found two more bugs, hope these help:
The first happened when I spawned into a map without weapons, the second happened when I just used scroll walking and clicking with no weapons.
1. old_GetClass - [C]:-1
2. GetClass - lua/entities/prop_resizedragdoll_physparent.lua:908
3. v - lua/autorun/gsrchud/util/gs_switcher.lua:174
4. unknown - lua/includes/modules/hook.lua:84