Space Engineers

Space Engineers

[OBSOLETE] Smart Turrets
Nolo 2017 年 12 月 18 日 下午 2:12
Question about multithreading.
Are you able to improve any more core game features like this mod? such as offloading to other cores? as people can get a E3 E5 server with ddr4 for cheap with plenty of cores to off load functions to.
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Jimmacle 2017 年 12 月 18 日 下午 2:17 
Multithreading isn't magic or easy, and if it was easy to do so Keen would have done it already. Mods don't really have enough access to the game to properly fix the awfully intertwined gamelogic that can't just be ripped apart and dropped into threads.
Nolo 2017 年 12 月 18 日 下午 2:21 
Yeah i get that i am not five. but i had no idea it was that bad still. no wonder this game runs like ass stil.
Jimmacle 2017 年 12 月 18 日 下午 2:30 
That bad? This mod probably adds more overhead than the vanilla targeting. I'm trying to make sense of the code and plan to leave a comment with more than a few performance improvement suggestions.
Nolo 2017 年 12 月 18 日 下午 3:01 
i was not talking abour your mod i was talking about keeens code. what you have done is quite nice.
Jimmacle 2017 年 12 月 18 日 下午 3:02 
I didn't write this mod :P In fact I just posted a discussion pointing out some serious performance issues the author needs to look into.
Zelious  [开发者] 2017 年 12 月 18 日 下午 5:24 
Jimmacle is correct, this mod is far more performance hungry than the vanilla targeting even with multithreading, and Jimmacle is also correct about it being difficult, I spent ages trying to figure it out (But I'm not the best programmer so it also likely took longer than it should). I can only imagine how difficult it would be to properly multithread most of the game! Even then, it's not magic! ;)
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