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报告翻译问题








I went through deleting mods until it stopped crashing on load. Then I put them all back and added in the cockpit mod and it crashed on load again. This is my list of mods, plus the enhanced cockpit mod. I haven't played around with load order, so maybe there's an interaction with a glass mod somehow (I recall a comment saying you removed the interior glass, and this is crashing with a texture issue).
The only thing I'd changed about the interior glass was removing the tint from it, but it's still there so it shouldn't cause a problem.
I pulled up the G menu and the Enhanced Cockpit group and all of the icons were missing even though the blocks were selectable (for instance, a plus symbol on an empty background). I thought "ah ha! maybe i just need to redownload the mod".
However, SE then crashed so hard that even Windows lost track of my graphics card (nvidia 970) until a reboot.
I'm going to try again, and have it redownload the mod, but ouch!
The world has no Enhanced Cockpit blocks in it now (it had large ship blocks to cover up the horrible blue bar and use Automatic LCDs). After redownload, the G menu shows all the icons, and I could select one -- and as soon as I went to put a large block version down (preview while rotating), it crashed.
So maybe it's a large grid specific issue. I'm also going to run a verify on the SE directory, in case there's just something corrupt that this mod uses and nothing else does.
Steam won't let me past my log file here (hit an 18k character limit); is there some subset that you'd like or some other way I can get it to you?
You could try Pastebin, but I'm not sure if it'd handle it at that sort of size either.
As of Sept 23 2017, the cockpit becomes invisible when your sitting inside of it. Screens appear to be visible.
Solution:
Did not realize certain modules have the actual interior cockpit once placed.
Haha, yeah that's a remnant from the original mod. HappySushi originally built it this way to allow DX9 and DX11 compatibility. I actually plan on an update to change this behaviour as it does always confuse people who haven't used the mod before, and DX9 is no longer supported. :)