Garry's Mod

Garry's Mod

Multi-Parent / Unparent Tool
jgiantpeach 30. okt. 2016 kl. 9:54
Falling threw parented props?
If I parent a prop to another prop, i fall threw the prop that has been parented. Lets say i parent a metal plate to a window, it will work fine and if I stand on the window nothing bad happens. However, i stand on the metal plate i will stay on it for about a second the fall threw it like if I teleported threw it. This seems to not happen if im near the ground. PLEASE HELP / FIX :steamsad:
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Gerhard 6. dec. 2017 kl. 7:06 
just download other addons
jgiantpeach 6. dec. 2017 kl. 16:10 
Oprindeligt skrevet af Combine:
just download other addons
This comment was made more than a year ago... yet i get a responce now? kek
Adam1no 23. dec. 2017 kl. 4:22 
i have same problem ...
freedom forever 25. juni 2018 kl. 12:26 
its part of it dont parent if you dont want that to happen
starhorder 17. sep. 2018 kl. 10:38 
The point of parentingisthat it removes all physics from the prop. this includes collision detection. If you are familiar with the PAC 3 addon, you know you can place props onto your character. these props are parented to the entity that is next in the hierarchy. group entities are parented to the player and the models are parented to the group entity.

It's the same thing with this addon.

Hopefully this answers your question. I'll subscribe to this disscussion so that i can get back to you if your have further inquries. Have a great day!
jgiantpeach 17. sep. 2018 kl. 11:26 
Oprindeligt skrevet af ={TF2SPC}=StarHorder:
The point of parentingisthat it removes all physics from the prop. this includes collision detection. If you are familiar with the PAC 3 addon, you know you can place props onto your character. these props are parented to the entity that is next in the hierarchy. group entities are parented to the player and the models are parented to the group entity.

It's the same thing with this addon.

Hopefully this answers your question. I'll subscribe to this disscussion so that i can get back to you if your have further inquries. Have a great day!
God.... this was two whole years ago.... Thanks for the answer!
starhorder 17. sep. 2018 kl. 12:43 
Oprindeligt skrevet af jgiantpeach:
Oprindeligt skrevet af ={TF2SPC}=StarHorder:
....
God.... this was two whole years ago.... Thanks for the answer!
You are very welcome, jgiantpeach.
AltCtrlDel435 4. dec. 2020 kl. 5:22 
Oprindeligt skrevet af starhorder:
The point of parentingisthat it removes all physics from the prop. this includes collision detection. If you are familiar with the PAC 3 addon, you know you can place props onto your character. these props are parented to the entity that is next in the hierarchy. group entities are parented to the player and the models are parented to the group entity.

It's the same thing with this addon.

Hopefully this answers your question. I'll subscribe to this disscussion so that i can get back to you if your have further inquries. Have a great day!

What would be an alternative to this that would keep collisions? I need it for larger builds with wiremod and/or a lot of props, that have collisions. Currently, I set a large weight to a main prop and weld the others to it after lowering their weight significantly. This reduces the sag in my saved dupes, but some is still left, especially on the larger ones.
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