Arma 3
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MRB Air Visibility
   
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Data Type: Mod
Mod Type: Helicopter, Plane
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28.058 KB
20. maj 2017 kl. 8:27
22. maj 2017 kl. 9:33
2 ændringsbemærkninger ( vis )

Abonner for at downloade
MRB Air Visibility

Beskrivelse
Description:
This addon makes all ArmA 3 planes and helicopters on the ground visible across your set view-distance. Originally these assets would only adhere to object view-distance, which for obvious reasons is no optimal solution.

Preview pictures:
with mod
without mod

In technical terms this addon puts all air assets into "landmark" state.
(which is kinda underused anyway with only 4 or 5 objects taking advantage of it - the carrier being one of those for instance).

The engine hard limit on "landmarks" lies at 200 planes/helicopters, according to the biki:
https://community.bistudio.com/wiki/setFeatureType

Disclaimer: I have´nt tested what happens when you put 201 entities :D
======================================================


Stay Alpha!

PS: megathx to .kju for allinone.cpp´s!

Official Bohemia Interactive Forum topic[forums.bistudio.com]

Also available for:
Tracked & wheeled vehicles: MRB Vehicle Visibility
Sea vessels: MRB Sea Vessel Visibility


FAQ:
Q: Is this client side only?
A: Yes it is.


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Populære diskussioner Vis alle (1)
8
7. sep. 2019 kl. 15:14
MRB Tracer Visibility?
2brain
54 kommentarer
@HBAOplus I asked about that in MRB Vehicle Visibility comments:

""this mod causes weird bugs in missions when units (that are scripted to spawn - like in an ambush or wave assault) are shown frozen in time instead of being invisible in scripted missions. So you end up seeing jets frozen in the air (MRB Air Visibility) or Tanks frozen in time (MRB Vehicle Visibility) which is very jarring lol."

burns [author] Jun 14, 2024 @ 8:41am
@Marc: That's mostly an oversight by mission makers not anticipating someone nosing around in "their" staging areas. A simple scripting command could remedy this: https://community.bistudio.com/wiki/hideObject
HBAOplus 1. juli kl. 19:30 
In some missions, certain choppers are set hidden (invisible for players) intentionally until game logical tigger is met (then they will be seen by players' eyes).
But with this mod on, these invisible choppers/aircrafts will be always visiable from the begining of the mission. Their will be frozen in the air, and rotors are static.

Like this one. In the begining, the AAF WY-55 Hellcat (real life Westland Lynx) will be static about 20m above the ground.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1942766850
Synorexia 6. juni kl. 13:23 
Dev can we marry?
Schmidty 4. feb. 2023 kl. 17:31 
Just to clarify this only shows aircraft that are on the ground, so this doesn't help us see aircraft in the air further away?
burns  [ophavsmand] 6. jan. 2023 kl. 1:10 
Oh, i see. Unfortunately i don´t think (or know) theres a way to display objects beyond your set viewdistance. Also since you mentioned radar ranges, i´m almost 100% sure that even if you had your VD set high enough, you´d be unable to spot one pixel of a plane at 10 clicks out.

I did a helo insertion into a field once, and a passenger told me to beware of the wooden fence. I could not see any fence for about another 100 meters - it was´nt a viewdistance or fog related issue - he was just running a 1440p screen while i´m using my 1080p one. The pixel density of my monitor already puts me at an disadvantage!
[S.C.] Raptoid 5. jan. 2023 kl. 20:16 
yea, there's a ♥♥♥♥ load of clutter, and trees are copy pasted but I believe there are decent number of different types of tree and bush models, I have to keep my view distance like below 2k, the problem is there is 0 way for me to ever see an F4 since radar range is so bad compared to them. I had planned to run some PVP air ops for my group, and I know the F4 outmatches it quite a bit but even if I stacked the teams in the Mig's favor, it would be a complete curbstomp as the Migs won't even be able to get any kind of visual on them.
burns  [ophavsmand] 5. jan. 2023 kl. 1:51 
Nam maps historically (im talking back in OFP days) use much more clutter and trees which will clog your gpu-ram. I guess it´s a plethora of different trees and not just copy pasta of the same model over and over? (like bis did on Tanoa to keep FPS fresh)

You could validate this by monitoring your performance without any units on the map ;)
[S.C.] Raptoid 4. jan. 2023 kl. 21:42 
Ah, thank you
is there a way to artificially extend that past total view distance, IE terrain and objects or is that what they're talking about? I'm having FPS trouble on maps like Cam Lao Nam with jets and things lmao
burns  [ophavsmand] 4. jan. 2023 kl. 0:52 
@[S.C.] Raptoid: There was a reply to this addon by Bohemia employee somewhere along the lines of "air units in the air already have unlimited visibility" - so i ammended my description with "on the ground" to make things clear and not fling any unwanted dirt towards BIS ;)
[S.C.] Raptoid 3. jan. 2023 kl. 22:05 
So the description says on the ground, does that mean it doesn't work for aircraft flying? Otherwise I think I may be getting some kind of interference with TAW View Distance or ACE view limiter settings