Stellaris

Stellaris

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V-Mods Species
   
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File Size
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392.223 MB
Dec 5, 2016 @ 8:29am
Jul 12 @ 12:25am
42 Change Notes ( view )
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V-Mods Species

In 1 collection by El Chupacabra
V-Mods - Species
22 items
Description





This Mod adds 18 new, custom made species inclusive unique namelists, traits and much more to Stellaris!
Every Species comes with a individual story, which is soemtimes connected to the others. Take out your old rival or restore your species lost empire - there's a lot of lore for roleplaying!

For further Info, check out my site: V-Mods[www.vmods.org]

Install Info:
This Mod contains only the basic files (like traits, namelists, System initializers etc.). To use one of the custom species, click on the pic below and subscribe the specific mod. If you like to have them all, check out this collection.

You also have then to activate the species separatly in the launcher.

The 'Ascellian Free Traders' species need additionally the mod 'Decadence Unlimited' to work proper.

The 'Pandora Hierarchy' species need additionally the mod 'V-Mods Robotics' to work proper.

If you want to use the ‘Randomized Spawn’ Add-on, make sure that none of the basic species submods are activated. Otherwise you will get duplicated species.

Available Species:






Credits:
BJR - Golden Avian Ships by Bjusterbaarlik
More City Types by Jay
The Pallid by Krabiel
Human Revolution by stallfish & Killorado
Flags: Emblems & Backgrounds by swefpifh
Clothes from 'Elves of Stellaris' by TheGrandN
Xenon Sector by Di Crash
Expanded System Names by direwolf007
Custom Machines Animated Portaits by SpeisCheese
Ascellian Race by Wɪʟsᴏɴ
Ascellian Race based on work by silfae
Ascellian Artwork by Evgeny Tumanis[www.artstation.com]

Thanks a lot for your great work!


                                          [www.vmods.org]
Popular Discussions View All (4)
7
Jun 25, 2018 @ 11:30am
Design Discussion
El Chupacabra
0
Jun 25, 2018 @ 11:40am
List of new Traits
El Chupacabra
0
Dec 5, 2016 @ 10:13am
Typos
El Chupacabra
287 Comments
El Chupacabra  [author] Nov 16 @ 3:57am 
Thanks for your words!

If any modder is interested in keep my mod working, I gladly would provide the files - anyone interested can contact me per mail: contact(at)vmods.org or Discord lucasslavik

Since I work an lot of other stuff, please have mercy in the cause I need some days before reply :)
Wairui Nov 15 @ 2:44pm 
@El Chupacabra:
Your mod V-Mods Species set is a great creative addition to the game - something you've clearly put much time and care into. I and think many players who come across this hidden gem, would love to use it.
Have you considered the alternative to abandoning your work, that maybe you could make the files available to modders who are currently playing Stellaris 4.x and are willing to balance, integrate, and make your work compatible with ver 4.x? Thanks so much for your contribution with this mod.
El Chupacabra  [author] Jul 12 @ 12:32am 
alright, uptated to 4.0, but please read both info boxes above
El Chupacabra  [author] Jul 11 @ 11:04pm 
FIRST fix your games. Then leave for the next installment OR create DLC.
But not sell an unstable Beta, add massive amount of (partly also broken) content (while the game is still broken) and THEN just go to the next game.

but yeah, Pdox is corrupted, they will not change. And, anyway, I'm just a guy, no need to listen to me :D
El Chupacabra  [author] Jul 11 @ 11:04pm 
idk, when Stellaris was released - also back in HoI 2 days - Pdox was VERY modding friendly. But in my opinion, they go away from that more and more...

For me, Stellaris feels now like EU4.
Milking dead before abandonment.

EU4 was, imho, a great game, but got also ♥♥♥♥♥♥ up by bad patches and broken DLCs which never got fixed. iirc eg the whole american natives still get an hillarious amount of development so they are as strong as european major powers. Historical play? not possible.
And then, Paradox just let EU4 die and walk forth to EU5.

No we will never get an fixed version of EU4... as a modder I have to ask myself: Why make mods for a broken game that never get fixed?
alankraskow Jul 11 @ 9:51am 
At this point its milking the cow before it dies. The game wasn't designed with modders in mind and it wasn't designed for that many DLC's either. It's just an overall very weak engine that will break on you in the middle of the desert. So they going for cash grab, to get as much as possible out of it, before they take it behind the barn and shoot it.
infernalthing Jul 11 @ 5:53am 
Hell, the fact that mods disable achievements can already be considered a red flag or a bad omen.
infernalthing Jul 11 @ 5:50am 
Yep, they always gave me the impression that they hate mods and modders. I completely gave up on playing this game because of them. They make life hell for both mod users and mod makers. Every update would break most mods and you would have to wait for all mods you use to be updated. And you could never know when a mod stops being supported, modders would understandably get sick and tired of the constant maintenance just to keep their mods working. That's why there are so much dead mods laying around. Some mod breaks are understandable, but there are absurd cases where gameplay updates would break even portrait mods. Portrait mods shouldn't be affected by game updates, at least they used to be. The final straw that made me abandon the game was when an update removed the scroll bar on portrait groups, which meant that if a portrait group had too much portraits then you couldn't select the ones at the bottom.
El Chupacabra  [author] Jul 11 @ 12:31am 
thanks.
Yes, it seems you are totally right. Thats horrible. Why remove features from the game?!?
Paradox became such a garbage company since the release of Stellaris :(
alankraskow Jul 10 @ 8:59am 
@El Chupacabra hi there, I just wanted to save you some time and say that as far as I know there is no way to assign separate clothes to individual jobs. The only way to do it now is to assign them to specific strata is_pop_category = xxx