Cities: Skylines

Cities: Skylines

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Vehicle Effects 1.9.5
   
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14 okt, 2016 @ 11:08
21 jul, 2023 @ 11:48
31 ändringsnotiser ( visa )

Abonnera för att ladda ner
Vehicle Effects 1.9.5

I 5 samlingar av Acc3ss Violation
Dutch Railway collection
94 artiklar
Freight Trains
31 artiklar
Passenger Trains
49 artiklar
North American Trains
9 artiklar
Acc3ss' Mods
7 artiklar
Beskrivning
Allows effects to be added to vehicles with xml files!

Recent features

- Load (sort of) custom particleeffects via xml! Check this discussion page on how to do it and for sharing examples!
- Load custom sound effects via xml! Check this discussion page on how to do it and for sharing examples!
- Editor for creating and previewing configs in the Asset Editor! (The button may be hidden behind a EAE panel if you use that as well. Just drag the panel away)
- Mod folders are now searched for VehicleEffectsDefinition.xml


Other features

- Light, sound and particle effects can be added to any vehicle.
- Several new particle and sound effects made for use with vehicles.
- Press Ctrl + Alt + V to reload effects (useful for asset creators)
- Existing effects can be removed from vehicles.

Known issues (asset creators)
- Config does not load when bundling vehicles with assets that are not vehicles or props in a single workshop item:
a vehicle or prop asset file (.crp) MUST be first in the list when ordering all .crp files in the upload alphabetically by filename. If another kind of asset is first the mod WILL NOT be able to find the config files.


Partially based on Network Skins by boformer to get the xml files working.

GitHub page[github.com]


Check this discussion page for a (partial) list of assets using this mod!
I've updated several of my assets to include a config file to make use of this mod, so check those out as well.
Populära diskussioner Visa alla (11)
20
30 jul, 2021 @ 10:40
KLISTRAD: Custom Sounds - Tutorial + sharing
Acc3ss Violation
20
11 dec, 2016 @ 4:36
Adding new effects
Thaok
8
18 maj, 2024 @ 11:03
KLISTRAD: 'Custom' Particle Effects - Tutorial
Acc3ss Violation
310 kommentarer
Acc3ss Violation  [skapare] 20 okt @ 7:39 
This should work on any vehicle in the game (even meteorites are technically vehicles iirc), so swapping out car engine sounds should be possible
exclusivelol 18 okt @ 7:26 
is this only for trains or also cars, can i add a v12 sound to a ferrari etc.
ApollonDriver 17 okt @ 12:25 
@Acc3ss that's alright mate, thanks for the answer
Acc3ss Violation  [skapare] 17 okt @ 8:42 
Hi, sorry for the late response, but no, I don't know. I'm not familiar enough (anymore) with this game's effect systems to answer those questions
ApollonDriver 15 okt @ 10:42 
you don't know? :'(
ApollonDriver 30 sep @ 0:11 
Hey there, me again, I have learned how to do the regular flashing and rotary lights, but how can I make lights fade?

Also how do "area" light types work?
ApollonDriver 28 jun @ 9:46 
okay thanks
Acc3ss Violation  [skapare] 28 jun @ 8:00 
@ApollonDriver This mod only supports effects on vehicles, not on props. I haven't been keeping up to date with CS mods, but maybe there's one that would allow you to add effects to props.
ApollonDriver 21 jun @ 18:01 
I am making vehicles with lights successfully, but I want to make props of those vehicles with lights as well. for it, do I still need a vehicleeffectsdefinition xml or do I need something like propeffectsdefinition or something?
pan.czmielu 20 maj @ 0:52 
Hi, could anyone advice on how to add vehicle lights using this mod?