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One day, most likely by the end of this year (I'm going through hard times now, but everything should be sorted out soon) I'll try to implement at least 50% of the update with major fixes. And I'll also implement building models, which are just a template here for now, with separate addons.
Did a whole ass destructable town back in the day and it worked wonders! now, should you drop something heavy or blow a dynamite with like 5k damage, they just dissapear. It might be an addon, idk I've been trying deactivating everything but so far no luck!
Thanks for the reply!
Glad to hear that at least someone is still interested in progress. Inspires to feats.
At the moment, there are no console variables(CVars) for external adjustment of prop parameters. These parameters, such as the fading time of debris, are set as if inside the model and are changed by third-party software through decompilation of model files, which will be difficult for an ordinary user. But years of various tests have shown me which optimal values are the most optimized, especially for multiplayer, so I will always try to do with a realistic balance for the sake of stability. On the other hand, I sometimes dig deeper and pull up the AI to find opportunities to make an addon with control through CVars(it's hard to say how possible all this will be).
What about static props? In the current variation of the addon, they are somewhat unfinished (like most of them), which can cause great disappointments.
Thanks for your hard work man! been loving these since it came up almost
still yes, in heavy development