Starbound
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740.872 MB
2016年7月22日 11時45分
11月11日 12時09分
1296 項目の変更履歴 ( 表示 )

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Frackin' Universe

解説
FU Discord:
https://discord.gg/VTjEfWwJXv
Wiki:
https://frackinuniverse.miraheze.org/wiki/Main_Page

Disclaimer: Installing FU is a one-way trip. FU will affect your game universe and ALL characters.

Note: Uninstalling the mod will cause crashes, unless you wipe your universe and player folders. This is not avoidable. Be sure to back up your universe and player folders before installing.

Frackin Races is not compatible, as it is already included. If you install it as well, you will crash.

Incompatible Mods
For a list of incompatible mods: frackinuniverse.miraheze.org/wiki/Incompatible


Error reports will be much easier to fix if you provide a link to starbound.log file. How to do that?
  • Go to starbound/storage/starbound.log
  • Open that with text editor like Notepad
  • Copy and paste its contents to pastebin.com
  • Report with the link to that pastebin

starbound.log helps us to detect what is the CAUSE of your error.



The largest mod for Starbound, FrackinUniverse combines new biomes, a completely overhauled crafting system, science, research, monsters, tiles and hundreds of other assets to the game. Nearly every major game system is changed.


Major Gameplay Changes : https://frackinuniverse.miraheze.org/wiki/Gameplay_Changes
New Races : https://frackinuniverse.miraheze.org/wiki/Races
Mech Changes : https://frackinuniverse.miraheze.org/wiki/Mechs





SAIL changes for modded races/ships
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1411331676
or its git link - https://github.com/xn-5o8h/FUSAILModdedRaceSupport

If using *modded* races, you will want the FU BYOS addon here https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1194878261&searchtext=FU+BYOS

Avali Triage Players will require this: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2052758462

Recommended Mods
The following are all top-notch mods we heartily recommend using with FU: https://frackinuniverse.miraheze.org/wiki/Recommended



For a detailed guide on how to use the included automation systems in FU, refer to this guide-
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1618972523




Q: How do I tell if it's working?
A: Quite simple. When you launch starbound, look at the main menu screen. Do you see "Powered by Frackin Universe"? If so, you're good to go!

Q: Will this work on a server?
A: Read : http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=734496146&searchtext=Frackin+Universe

Q: How do I run a server?
A: Read : http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=735510285

Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
(or any possible variation of this question)
A: No, you do not.
However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.

Q: I seem to be taking forever to generate my starting planets. It's in warp for like...ever.
A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!

Q: Where do I find (ITEM NAME)?!?!?!
A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation...just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.

Q: Does FU add quests/missions or bosses?
A: Yes

Q: Does FU affect the main storyline or game progression?
A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.

Q: I can't find something on the Wiki
A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.

Q: My EPP pack isn't working
A: Yes it is. Read the mod description information above for more details about how they operate now.

If for some reason you want to hurl money at me for my labors: https://www.patreon.com/sayter
Wiki (player maintained): https://frackinuniverse.miraheze.org/wiki/Main_Page
CF Forum version found here: http://community.playstarbound.com/resources/frackinuniverse.2920/
GitHub project version location is here: https://github.com/sayterdarkwynd/FrackinUniverse

A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/_FUcredits.config or visit https://github.com/sayterdarkwynd/FrackinUniverse for info
人気スレッド 全て表示 (1353)
6,087
23 時間前
ピン留め: Bug Reports - Put em Here!
Sayter
2,325
11月3日 17時04分
ピン留め: FU Quality of Life thread
Sayter
358
5月9日 22時31分
ピン留め: Item network Discussion
Khe
23,790 件のコメント
StegosaurusTTV 5 時間前 
It would be great if there was a "lite" version of this mod that only added the worlds and biomes, since this is the only mod that has blood liquid, not everyone is a fan of overhaul mods, I appreciate them always but would appreciate a lite version too.
this may be a dumb or imposible idea but make the head move with the coursur. idk how to spell XD
Tekno 20 時間前 
I'll be honest, it's a great mod, just wish I could do without the whole ammo system since it breaks the Weapon Assembly mod.

I just love making rayguns with that mod when it comes to machine pistols, lol
Loududdy 11月22日 15時53分 
FU does some things right, but mostly exacerbates all the problems and issues Vanilla Starbound suffers from but just makes it.. a little bit better but also while adding a huge amount of bloat into the mix because the developers refuse to have any degree of modularity. If you just want to be able to pump oil and refine it, you'll also be lumped with an entire kitchen's worth of ♥♥♥♥ you didn't want. (Also you can't even have oil oceans without two patches, because the Dev's really want you to play the mod a specific way and added a counter to the first patch.)

If you're hoping for a big mod that'll fix the glaring issues of Vanilla Starbound. This isn't what you're looking for. BUT if you like futuristic feeling stuff and grinding grinding grinding you'll prolly like it
Juggernaut Drive (SWE) 11月21日 10時47分 
Does it support multiplayer?
Bob of Mage 11月18日 9時59分 
If you can't land on a planet, then some sort of error is happening. Go to the pinned bug reporting thread for further help.
не DelphyIce 11月18日 6時24分 
With this mod, I'm just not allowed on desert planets
MathmagicianNWS 11月17日 21時01分 
Oh! No, I mean I'm happy to investigate myself, I just wanted to know what the race ability that does the regen in FU uses as its trigger. Like, does it rely on light level or is it just based on local planet time?
Sayter  [作成者] 11月17日 19時10分 
No idea whatsoever. Never had that issue.
MathmagicianNWS 11月16日 15時00分 
I have a large mod list (though I've checked against your incompatibilities for any conflicts and found none) and am noticing my Novakid's daytime regen is happening at night too (when hunger is high enough). Not too troubling for me as it doesn't really make him any more overpowered, but I was wondering how the ability gets triggered? Like does it use light level or check the time on the planet? I don't mind doing my own digging in my modlist to fix my own issues but I'm not sure what to look for.