Garry's Mod
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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun
Tamaño
Publicado el
Actualizado el
733.958 MB
28 JUN 2016 a las 11:22 a. m.
23 MAY a las 8:50 p. m.
95 notas sobre cambios ( ver )

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]

Descripción
Hello there, our team presents to you...
Counter-Strike: Online SWEPs
600+ weapons across all four parts with c_hands.
Find the guns under TFA CS:O.
CS:O2 guns can be found here.

Some weapons can be silenced or changed into their B-Mode. Hold E and left-click!
Some weapons have launchers / alt ammo. Hit suit zoom! Bind it under options.
You can change the behavior and damage of a few weapons with console commands. They all start with sv_tfa_cso, and can be easily modified in the spawn menu: Q>Utilities>TFA Base Settings>CS:O

All guns have bumpmaps, spawnicons, and killicons. Bumpmaps increase visual quality, and spawnicons show you what you'll spawn. Killicons show what gun was used to kill an NPC or player.

Credits:
Nexon for making the original guns. Get the game these guns came from here.
TFA for providing the QCI used to give most of these guns c_hands. Without him, this project never would've started.
Takimara for help with porting the majority of guns, coding and effects.
Global for porting, coding, effects, and advice / handling the workshop side of things.
★Bullet★ for porting, coding, and effects. He also brought over many incompatible weapons to c_hands.
Meiryi for advanced coding, effects, and creating a framework for many unique weapons to use. They're responsible for many weapons having advanced features, such as the Dual Swords.
L_Con for coding Cousteau, submitted via a merge request. Thanks!
Zaurzo for coding Cousteau, submitted via a merge request. Thanks!
YuRaNnNzZZ for categorizing every weapon and some coding.
DBot for coding the HUD icon system every weapon uses.
SweptThrone for bugfixes via merge requests. Thanks!
WackoD for coding.

Our GitLab[gitlab.com]
Here is where many in-development weapons are, as well as any source files used to compile all of them. If you see something you want to improve, please submit a merge request!
Discusiones populares Ver todo (7)
8
7 DIC 2024 a las 3:53 p. m.
Model usage for my addon
Aaron
19
27 JUL 2022 a las 6:51 a. m.
What to expect next?
Ruko
4
10 AGO 2022 a las 8:15 a. m.
Introduction
Takimara
1,919 comentarios
Democratic Ice Noodle 17 NOV a las 9:40 p. m. 
I recall seeing a couple of new work in progress guns in the github while I am making my score sheet which is 391 weapons deep so far.
Swagnots17 12 NOV a las 7:45 a. m. 
alright!
Global  [autor] 11 NOV a las 7:42 p. m. 
Soon? Nah
It'll be ready when it's ready, we don't give any ETAs!
Just keep an eye out on the GitLab for updates
Swagnots17 11 NOV a las 1:39 p. m. 
will there be new weapons soon in each part?
Global  [autor] 14 OCT a las 11:41 a. m. 
Why?
There's plenty of open space in other parts - no point making another add-on until we have to
джон гарик 14 OCT a las 6:45 a. m. 
part 5?
Democratic Ice Noodle 12 OCT a las 9:34 p. m. 
Thank you for the quick response.
FROST BYTE 12 OCT a las 2:37 p. m. 
thx
Global  [autor] 12 OCT a las 2:29 p. m. 
go into the vmts of each material and reduce phongboost
FROST BYTE 12 OCT a las 2:28 p. m. 
oof, and i still have'nt fixed the sound issue. anyways, last question, not regarding my pack but yours, how do i make any of the cso guns not look like they have been slathered in wet butter?