Garry's Mod
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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun
ファイルサイズ
投稿日
更新日
733.958 MB
2016年6月28日 11時22分
5月23日 20時50分
95 項目の変更履歴 ( 表示 )

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]

解説
Hello there, our team presents to you...
Counter-Strike: Online SWEPs
600+ weapons across all four parts with c_hands.
Find the guns under TFA CS:O.
CS:O2 guns can be found here.

Some weapons can be silenced or changed into their B-Mode. Hold E and left-click!
Some weapons have launchers / alt ammo. Hit suit zoom! Bind it under options.
You can change the behavior and damage of a few weapons with console commands. They all start with sv_tfa_cso, and can be easily modified in the spawn menu: Q>Utilities>TFA Base Settings>CS:O

All guns have bumpmaps, spawnicons, and killicons. Bumpmaps increase visual quality, and spawnicons show you what you'll spawn. Killicons show what gun was used to kill an NPC or player.

Credits:
Nexon for making the original guns. Get the game these guns came from here.
TFA for providing the QCI used to give most of these guns c_hands. Without him, this project never would've started.
Takimara for help with porting the majority of guns, coding and effects.
Global for porting, coding, effects, and advice / handling the workshop side of things.
★Bullet★ for porting, coding, and effects. He also brought over many incompatible weapons to c_hands.
Meiryi for advanced coding, effects, and creating a framework for many unique weapons to use. They're responsible for many weapons having advanced features, such as the Dual Swords.
L_Con for coding Cousteau, submitted via a merge request. Thanks!
Zaurzo for coding Cousteau, submitted via a merge request. Thanks!
YuRaNnNzZZ for categorizing every weapon and some coding.
DBot for coding the HUD icon system every weapon uses.
SweptThrone for bugfixes via merge requests. Thanks!
WackoD for coding.

Our GitLab[gitlab.com]
Here is where many in-development weapons are, as well as any source files used to compile all of them. If you see something you want to improve, please submit a merge request!
人気スレッド 全て表示 (7)
8
2024年12月7日 15時53分
Model usage for my addon
Aaron
19
2022年7月27日 6時51分
What to expect next?
Ruko
4
2022年8月10日 8時15分
Introduction
Takimara
1,925 件のコメント
Global  [作成者] 5 時間前 
I believe so? No reason not to use them imo
Democratic Ice Noodle 10 時間前 
Small question is the units used to determine melee range is that in Hammer Units? Just curious because later in the score sheet when I do my final pass I want to convert that to meters.
Global  [作成者] 19 時間前 
Can reproduce, it involves holding primary attack after using secondary attack
No ETA on a potential fix! In the meantime, simply don't shoot right after using secondary attack
Bastarnae 19 時間前 
VULCANUS-7 alternate firing mode and animation is glitched and randomly doesn't work.
Global  [作成者] 22 時間前 
Need more info.
Any lua errors? What did you do to cause the crash?
Did you test with no other mods enabled?
What branch are you playing on?
Are you using an autoexec config?
Did you change your dxlevel?
I need more info to help, because TFA CSO isn't crashing for anyone else.
Crash game
Democratic Ice Noodle 11月17日 21時40分 
I recall seeing a couple of new work in progress guns in the github while I am making my score sheet which is 391 weapons deep so far.
Swagnots17 11月12日 7時45分 
alright!
Global  [作成者] 11月11日 19時42分 
Soon? Nah
It'll be ready when it's ready, we don't give any ETAs!
Just keep an eye out on the GitLab for updates
Swagnots17 11月11日 13時39分 
will there be new weapons soon in each part?