RimWorld

RimWorld

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Miscellaneous 'CORE'
2
2
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
2.280 MB
15.6.2016 klo 8.18
14.7. klo 13.47
46 muutosilmoitusta ( näytä )

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Miscellaneous 'CORE'

Kuvaus
*** This mod contains various core functions for other Miscellaneous parts. ***
*** It must be loaded before the other parts! ***

The following video shows all that Miscellaneous can add to your game:
Miscellaneous Showcase by Soapie Plays

It also comes with the following functions/items:

-Colonist Keys: Place/Group
This allows you to use the keys 6, 7, 8, 9 to create teams
The key 0 releases all drafted colonists
(Note: This needs a new colony to work; the keys can be reconfigured)

-BrainPals
Some brain implants to enhance your colonists
(an idea from 'Old Mans War')


The source code for all Miscellaneous mods can be found on my GitHub:
Miscellaneous Source[github.com]


(Version: 1.6.0)

Language: English, German, Russian, Chinese

Thanks to duduluu for the Chinese translation
Thanks to fox_kirya and Well for the Russian translation

The latein american translation by CANALETA can be found here.


Detailed Description: Keybinding:

The keys 6, 7, 8, 9 can be used to define where colonists should go to.
Use them like this: Draft all the colonists you want to set the positions for and position them.
Now press SHIFT+7 (for group 7) and the positions of your drafted colonists will be saved.
To recall the positions just press 7. All this can be done for the keys 6, 7, 8 and 9.

Key 0 has another function:
Once you press it, all your drafted colonists, who don't have an active job, will be undrafted.
Press SHIFT+0 to switch the recall mode between POSITION and GROUP.
Another key is the F1 key. If you press it, you will jump to a random position inside your home zone.

Note:
You can rebind the keys to your own desire with the normal keybinding options.
457 kommenttia
Vayne Solidor 15.10. klo 16.50 
ok so i was wrong, its not a problem with the pilot assistant, its creep joiners. i have two in my colony right now, and neither of them have the option to install the brainpal.
Haplo_X1  [tekijä] 12.10. klo 8.37 
That is most likely a compatibility problem. As the brain pal internally replaces the brain, it would not work if another mod item already replaced the brain :)
Vayne Solidor 11.10. klo 21.04 
so ive run into a new problem with 1.6, if i install a pilot assisant into a pawn first i can no longer install the brain pal
SalzStange 15.7. klo 4.58 
Thanks for updating
TurtleShroom 14.7. klo 15.10 
Welcome back!
gunns22 13.7. klo 6.45 
@Haplo_X1

1.6 when?
Willow 12.7. klo 1.30 
Hope this gets an update for 1.6 :o
SghHanzMullerSW 11.7. klo 13.24 
1,6 ?
pawelik001 10.8.2024 klo 11.14 
Is it possible to craft brainpal? Or need to buy this
THANQUOL 23.5.2024 klo 21.19 
he did it, no more error
very grateful