Stellaris
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((( NSC3 - Season 1 )))
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85.296 MB
12 maja 2016 o 19:05
28 września o 19:01
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((( NSC3 - Season 1 )))

Opis


September 28, 2025 - Season 1 - Update 22 (Mod Version 1.0.22)
New Save Game is Highly Recommended
  • IMPORTANT CHANGE: Due to a limitation in the game engine, all Bioships have been returned to 1 section per growth stage, and will be set up as they were before the 4.1 update. We highly recommend starting a new game, because do not know how the AI ships will be affected by this update. If you absoutely do not want to start a new game, you must create all completely new ship designs from scratch if you're playing Bioships, otherwise you will get instability and crashes when clicking around in the ship designer. If you choose to continue your current game, be aware that AI controlled bioships may have errors, missing sections, and empty slots. As a side note, also be aware that any mod that increases the section count of Bioships will have this bug until Paradox makes a change in the game engine itself.

  • Fixed a bug where the Battleship XL bow had only 1 XL weapon slot instead of 2.

  • Fixed a gap in the ship sections of the Mindwarden Carrier.

  • Fixed a gap in the ship sections of the Mindwarden Dreadnought.

  • Fixed a gap in the ship sections of the Cybernetic Dreadnought.

  • Fixed a gap in the ship sections of the Cybernetic Flagship.




September 25, 2025 - Season 1 - Update 21 (Mod Version 1.0.21)
New Save Game is Recommended But Not Required
  • Mod code updated for Stellaris 4.1.

  • Added NSC support for the Psionic and Mindwarden shipsets.

  • All Mature Bioship classes now have two sections available, and all Elders now have three sections available. The Juvenile ships still have only 1 section. These changes were implemented for the Offspring versions as well. (At this time, the options for each section have not changed from what they were, as it will take time to design new section options and balance them properly. However, the Mature ships now have double the slots and the Elder ships now have triple the slots that they had before 4.1.)

  • Upgraded Space Citadels - Stage One will remain 1 section but has increased utility slots, Stage Two now has 3 sections, and Stage Three now has 5 sections. The section options are the same as vanilla for the time being until new ones can be designed.

  • The Eternal Vigilance policy, unlocked by the perk of the same name, will now allow the player to choose what type of defense will be randomly built at their starbases - vanilla Platforms, NSC Stations, or NSC Fortresses.

  • The Eternal Vigilance policy will now automatically build paltforms up to the starbase's full defense capacity, rather than only 50% (this basically reverts a change vanilla recently made, as this feature originally did build up to 100%)

  • Since the vanilla game now has the Solar Panel Network available to everyone, the NSC Solar Panels were redundant. We have removed the NSC version completely and have modified the vanilla version to allow them to be boosted by the Solar Capacitor building instead. (If you have built any of the NSC Solar Panels in your current save game, they will disappear and you'll need to replace them with the Solar Panel Network instead.)

  • Due to popular request, the Battleship can now equip XL weapons again. It now has a single bow option that can equip 2 XL weapons, but the section has an extremely high cost, and it loses a lot of utility slots due to the XL weapons taking up so much space, so use it wisely!

  • Increased the Planetary Housing of the Real Estate Developer building from 5 to 500 (Since 4.0 changed how housing is measured & scaled)

  • Fixed a bug where the Advanced Combat Interdiction System II (The tier 2 Strike Cruiser aura) was not available to fit on the ship.

  • Fixed a localisation bug where the name for one of the Explorer sections did not appear properly.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).



We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. Please note that this is only updated when a major update is released for NSC (that requires a new save game). To subscribe to the Previous Version, click here: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2386308448






You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3





If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3



To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3



If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2025 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
Popularne dyskusje Zobacz wszystkie (10)
2
11 listopada o 7:42
Cant Build Ship Classes even after building the grand shipyard
LîghtArrow0250
8
25 listopada o 22:23
There is no menu with mod settings
che-u-pin
5
15 września o 22:45
Any way to play NSC late game without other mods to lower fleet power?
Terran
Komentarzy: 18 833
SirBlack 11 godz. temu 
update due to planetary diversity updating with a few mods i can't play my current playthrough no matter which version of the game i play so i am stuck waiting for this mod and the others to update or planetary diversity to make old versions of the mods (highly unlikely)
crippencollin 15 godz. temu 
@CaptainX3 Thanksgiving, the time of year where the food will be leftovers for about a week, depending on how much food you make. LOL:steamthumbsup:
crippencollin 15 godz. temu 
@CACTUS JACK unfortunatley thats common with updates, one little thing can cause a big crippling headache
CACTUS JACK 16 godz. temu 
Haven't seen anything wrong with the mod so far with 4.2, except for the fact that you can't add cloaking generators to explorer class ships anymore.
Akashugo 25 listopada o 22:47 
true, ui overhaul dynamic bugged a lot on the empire creation screen. i cant chose any planet but some of the vanilla ones (all cold vanilla planets are gone too) XD but that is not nsc thingy just wanted to comment.
Akashugo 25 listopada o 22:46 
all my ships power just increaced like a lot, from 300 to 9k for no reason and every weapon does 1 damage. if recall that is a ncs bug that happens with some mods order. i had my modpack all working so i didnt added anything just updated for infernals, i supose it will be fixed on 4.2 update when the update comes, right?
TheUnknownGoddess 25 listopada o 22:29 
Oh yeah your all good, just trying to help note down possible issues plus incase anyone else might be having unexplained crashes.

Anyway did the testing NCS appears to crash the game on generation.

also to add, UI overhaul is broken a bit on species creation and Giga engineering crashes after generation.

Thank you for all your work tho, take your time to update and hope you have a wonderful thanksgiving.
CaptainX3  [autor] 25 listopada o 22:25 
We have not updated for 4.2 yet, so I cannot say what is or isn't caused by NSC at the moment. We will update when we have a chance, most of the dev team has real life issues to attend to and we're coming up on a major holiday here in the US in 24 hours.
TheUnknownGoddess 25 listopada o 22:02 
So far im running a 39 mod playset with some heavy hitters but i have crash on galaxy creation, unsure if NSC3 is the exact cause but it is on consideration.
Doing some testing rn.
Kangarus 25 listopada o 21:41 
@SirBlack Not sure, haven't tried this mod with 4.2 yet - am waiting until its developers update it for 4.2, which I am looking forward to BTW.