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If it's an easy fix. Otherwise it's mostly ignorable.
If you can't reproduce issue or need help reproducing it or if you want me to find other edge-cases for this issue, feel free to contact me on Steam or Discord: davv1_
How to reproduce: Probably just place piston top part, or even entire piston, that way it does have two conveyors on it's sides. If it won't reproduce bug, then we can try way I discovered it in my survival save: conveyor to which piston top part was connected (this was part of bigger structure which clang damaged) was destroyed, yet entire structure was still intact. Took me a while to find culprit why my welder's aren't working 😣🤣
P.S. I've set screenshots to non-public.If it will make issues I can change them to public or toss them over imgur, whatever :)
Fortunately this bug is easy to explain.
Screenshot 1: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3609801178
Screenshot 2: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3609801157
There's little bug (maybe internally it's not as little as it is to end user..).
When piston top part is attached perpendicularly and it's not touching it's conveyor face to any other conveyor gates, Conveyor Network Visualiser still sees it as one connection.
Expected behaviour should be that these are two different networks.