Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem






YouTube 



Please do not leave a comment tell me about it, or asking me to fix it.
You will just have to wait for steam to fix it.
I have no idea why that mod would do that, and i can do nothing about it, because its not up to me to always fix other peoples junk
Someone in the D4M discord mentioned it happened after installing one of manacat's mods.
This map is not to blame for this issue.
Once again, someone elses mod breaking things that can be seen here.
The weapons are not being spawned after map spawn, there is nothing other than the rotating platforms they are parented to either.
They're a single weapon spawn entity and that is it. Just like any other map would have them.
They also change some cvars, so you need to reboot the game after using it.
The only unusual thing about it are two nuc files that don't even have any content in it.
And even those will only conflict with a very small percentage of script mods.