Space Engineers

Space Engineers

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Better Stone v7.1.0
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Type: Mod
Mod category: Asteroid, Planet, Production, Other
标签: hud, NoScripts
文件大小
发表于
更新日期
79.880 MB
2015 年 3 月 11 日 上午 10:03
10 月 29 日 下午 10:31
42 项改动说明 ( 查看 )

订阅以下载
Better Stone v7.1.0

在 DranKof 的 1 个合集中
Every Game Must-Haves
7 件物品
描述
Welcome to the official Better Stone for Space Engineers mod page.

Mod ID: 406244471

==================
SUMMARY
==================

This mod fixes these problems:
1) Real life ores rarely come in their pure forms. Usually ores are a mixture of many elements!
2) Gameplay-wise, finding one ore patch can be hard enough, imagine finding 20 and not finding the kind you need.
3) When modding, almost everyone makes their blocks colorful nowadays, but the vanilla ores remain their original dreary colors.

This mod does the following:
- adds many new ores according to real life.
- follows the vanilla balance.
- adds colored icons.
- adds 2 playtester-approved, qualifty-of-life gameplay changes: less stone, more ice.
- makes planetary ores 10x deeper and 5x richer.


==================
NEWS
==================

2025-10-29 -- v7.1.0 SE 1.207.022 Apex Survival Update
- Update to support spawning of food items
- More automation of vanilla-to-mod patch-build CI/CD
- Documentation updates

2024-04-06 v7.0.12 SE 1.203.630 Anniversary Update
Replace the sky textures back in for Triton and Pertam

2023-04-17 v7.0.11 SE 1.202.066 Automation Update
Rebalance to match vanilla changes -
- Less gold, slightly less silver and uranium
- More cobalt, platinum
Patch additions -
- Compatibility Patch with Industrial Overhaul
- You can now crush and purify ores added by Better Stone

2022-04-01 v7.0.10
Ores use their corresponding ore icons for compatibility with mods that show blueprint icons.

2021-04-24 SE 1.198.072
Added barebones compatibility with Industrial Overhaul mod

==================
TROUBLESHOOTING AND FAQ
==================

(0) Spinoff Mods!

Better Deep Scarce Stone by Kaito: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2724252237
- Functions like a "hardcore mod" or "Scare Resources" but for Better Stone

Redistributed Ore - Better Stone by michi84o: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3368343385
- Sets depths that are deliberately tiered by surface/small scanner/large scanner/"bonus" (extra deep)

(*) XBOX Version?
A: I haven't tested it yet, but here is a release on mod.io, which I heard works for XBOX. Let me know if it works or not though: https://spaceengineers.mod.io/better-stone-official

(1) Does this work on current saves?
A: Results vary by version. Backup before trying. Usually not anymore.
More info: https://steamcommunity.yuanyoumao.com/workshop/filedetails/discussion/406244471/3108014879976279688/

(2) Does this work on custom planets? Does this work with Industrial Overhaul?
A: Ore generation is normally locked in and not done by algorithm or random selection thus only one mod can impact any given planet's ore generation. The most asked-for compatibility mod is here, mixed Better Stone ores and Industrial Overhaul vanilla planets merge mod:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2745251918

@Sworn discovered a mod that does random planet placement called Star System Generator. Thanks and thank to Patrick for the awesome mod!
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789619117

How to use it:
1. Mod load order:
- IO+BS mixed mod
- BS and IO in any order
- [Custom planets go here?]
- Star System Generator
2. New game in empty system, in chat console type: /ssg Random 20

Some planets with B.S.:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2036347262
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2036343997

Big List of B.S. Planets: https://steamcommunity.yuanyoumao.com/profiles/76561198093886478/myworkshopfiles/?appid=244850

(3) I can't find any ores, is it broken? How deep are the ores? Why can't I see any ores? There aren't any ores on the alien planet, help! (etc.)
A: They're there. Might need modded ore detector for the added range. Really, they're there.
More info: https://steamcommunity.yuanyoumao.com/workshop/filedetails/discussion/406244471/3108014879976279688/

(4) Refinery isn't accepting ores from this mod?
A: It's usually a mod conflict--place this mod atop all the others in the load order.
More info: https://steamcommunity.yuanyoumao.com/workshop/filedetails/discussion/406244471/3108014879976279688/

(5) The ores are now all magenta (or gray?) balls, why?
A: Can't find texture files. 80% chance mod conflict, 20% chance Keen changed something breaking this mod.
More info: https://steamcommunity.yuanyoumao.com/workshop/filedetails/discussion/406244471/3108014879976279688/

(6) TIM's auto-refining script doesn't automagically refine mod ores! What can I do?
A: Here is the workaround as of Oct. 2018:
http://steamcommunity.yuanyoumao.com/workshop/filedetails/discussion/406244471/1489992713702371705/

(7) Exactly how deep is every ore on every planet? Will a radar range of XX work?
Here's the raw planet mod file from the public repository: https://github.com/dstults/BetterStone/blob/master/Data/Override-PlanetGeneratorDefinitions.sbc It might be worth noting that the deepest ores start at 1.12km down.

(8) I get errors when this loads. Is this breaking the sky? Triton's skybox is all black with this mod installed.
A: No for vanilla planets, yes for DLC-like planets (ice/Europa and desert/Pertam). SE doesn't implement the same skybox fallback for the new planets as it does the original ones, the result is Triton and Pertam lose their cloud layers. Check out this link to the discussion, which has a Reddit link with instructions on how to fix it: https://steamcommunity.yuanyoumao.com/workshop/filedetails/discussion/406244471/3051737278923597999/
More info: https://steamcommunity.yuanyoumao.com/workshop/filedetails/discussion/406244471/3108014879976279688/

======================================================
======================================================
INTRODUCTION -- New to this mod? Read about it here!
======================================================
======================================================

Major Functions:
- Many new ores to find and exploit (no longer just "pure metal").
- Color icons for all the ores.

Minor Functions:
- Reduces overall stone output.
- Ice added to asteroid iron cores.
- Rare iron ore is denser with iron so there's a reason to harvest it.

==================
DETAILS
==================

Complete list of ores and how they compare with Vanilla (Excel Spreadsheet):
https://github.com/dstults/BetterStone/blob/master/Detailed%20Ore%20Data.xlsx
(You'll want to click on the 'View Raw' link in the middle of the screen -- I just didn't want to link straight to an xlsx file from here because that will sometimes trigger antivirus programs and Steam may decide to block them one day.)

New Ore Class Key:
[CM] = Common Metals (Fe, Ni, Co) -- Tier 1: Basic Refinery OK
[PM] = Precious Metals (Ag, Au, Pt)
[S] = Solids (Stone, Si, Mg)
[EI] = Energized Ingots (U)

New Ores:
[CM] Dense Iron * (vanilla rare iron)
[CM] Heazlewoodite (Ni)
[CM] Cattierite (Co)
[CM] Pyrite (Fe, Au)
[CM] Taenite (Fe, Ni)
[CM] Cohenite (Ni, Co)
[CM] Kamacite (Fe, Ni, Co)
[CM] Glaucodot (Fe, Co)
[PM] Electrum (Au, Ag)
[PM] Porphyry (Au)
[PM] Sperrylite (Pt)
[PM] N i g g l i i t e (Pt) * (censored by Steam, hence the spaces)
[PM] Galena (Ag)
[PM] Chlorargyrite (Ag)
[PM] Cooperite (Ni, Pt)
[PM] Petzite (Ag, Au) -- NEW
[S] Hapkeite (Fe, Si)
[S] Dolomite (Mg)
[S] Sinoite (Si)
[S] Olivine (Si, Mg)
[S] Quartz (Si)
[S] Akimotoite (Si, Mg)
[S] Wadsleyite (Si, Mg)
[EI] Carnotite (U)
[EI] Autunite (U)
[EI] Uraniaurite (U, Au) -- NEW

Reference In Case I Ever Forget:
http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1116386590
热门讨论 查看全部(41)
7
8 月 19 日 上午 4:43
IIM script support?
tindolt
6
2024 年 5 月 1 日 上午 1:54
Mod breaks skybox
Mr Wolf
2
2024 年 5 月 1 日 上午 7:16
Errors in log file
tindolt
1,481 条留言
DranKof  [作者] 11 月 3 日 下午 5:15 
Okay then yeah, modded planets will likely need to be updated to get the same updates that are necessary for food to work -- not because of anything this mod is doing, but because of the vanilla update for food -- I suppose if the planet were a volcanic planet or a moon that might not be affected though as possibly it won't be growing anything regardless.
MadMax 11 月 3 日 上午 10:25 
Apologies, but I was actually referring to mod planets that I pulled in from the workshop. They are sometimes required to update their mods because of Keen updates, which would then cause the planet definition to be overwritten when the workshop delivers those changes to my machine.

I've found the Keen Discord and their mod support. I'm going to look at a couple of script based options, including writing one myself, later this evening.

Thanks for responding.
DranKof  [作者] 11 月 3 日 上午 7:12 
As the ore definitions themselves don't change, only the vanilla planets that also use them do, and because each SE update generally only requires updating the planets and not the ore definitions, I believe the answer is no.

If you use this mod's ore definitions and it's for a custom planet it should be fine and stable for basically forever.

I can't guarantee Keen will never change ore definitions but they have never changed them yet so it's about as safe as is possible.
MadMax 11 月 2 日 下午 1:06 
If I change mod planets to use your ire definitions, then will my changes get wipe out every time any mod in the dependency chain is updated?
DranKof  [作者] 11 月 1 日 上午 12:55 
@Kaito I know, right? And ... oh look, incoming somewhat big update!

https://proxy.yuanyoumao.com/news/app/244850/view/549001115675396046

:~D
Kaito 10 月 31 日 上午 11:08 
Found a backup, made the ore gen work on Linux. Updated the mod. God save me if I have to do this ever again.
Kaito 10 月 31 日 上午 6:54 
Boot Windows for the first time in years and the first thing it does is nuke the drive it's installed on. I'm probably not updating my mod any time soon.
Kaito 10 月 31 日 上午 6:16 
Don't need a new save.
VioletMoonProject 10 月 31 日 上午 6:15 
Do i need to start a new save to see the changes or will this update unbork an already running save?
DranKof  [作者] 10 月 31 日 上午 12:35