Garry's Mod

Garry's Mod

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gm_fork_better navmesh and nodegraph
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
15.767 MB
Sep 16 @ 5:53am
Oct 30 @ 2:46pm
4 Change Notes ( view )

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gm_fork_better navmesh and nodegraph

Description
Navmesh and ai nodes for gm_fork_better
adds:

-Navigation for Nextbots and other Npcs that use the Navigation mesh
-ground nodes for regular Npcs like rebels, combine, or most custom Npcs
-striders (this addon required for them to move https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1489377853 )



If the nodegraph isnt working automatically:

Download the nodegraph manually : https://drive.google.com/file/d/17PEoye9R-losHH0E-w4RYEPrmNCEZC-B/view?usp=drive_link

Place the downloaded file in:

steamlibrary/steamapps/common/GarrysMod/garrysmod/maps/graphs/
14 Comments
deded6750  [author] Oct 31 @ 3:19pm 
Its not much of a problem
[420] G H O U L Oct 31 @ 9:28am 
Appreciate you keeping this updated with the map updates.
deded6750  [author] Oct 1 @ 9:26am 
most of the roads and inside buildings yes
GDSK09 Sep 29 @ 3:28pm 
do the ai nodes cover the ENTIRE MAP?
deded6750  [author] Sep 27 @ 3:51am 
And the DRGbase has entities that act like npcs except they use a navmesh for navigating

but here is the mod i mentioned https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2905690962&searchtext=npc+navmesh+navigation
deded6750  [author] Sep 27 @ 3:50am 
like the css npcs or the 2d images that chase you
deded6750  [author] Sep 27 @ 3:50am 
this was mainly thought to be used with nexbots
Tomjur Sep 26 @ 9:48am 
alr i w will
bearishplane17 Sep 26 @ 9:35am 
I would suggest adding that mod to the required items if you're going with that logic.
deded6750  [author] Sep 25 @ 9:21pm 
Theres a mod that enables navmesh navigation for Npcs