Garry's Mod

Garry's Mod

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gm_fork_better navmesh and nodegraph
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Scenic
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15.767 MB
16 sep om 5:53
30 okt om 14:46
4 wijzigingsnotities (weergeven)

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gm_fork_better navmesh and nodegraph

Omschrijving
Navmesh and ai nodes for gm_fork_better
adds:

-Navigation for Nextbots and other Npcs that use the Navigation mesh
-ground nodes for regular Npcs like rebels, combine, or most custom Npcs
-striders (this addon required for them to move https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1489377853 )



If the nodegraph isnt working automatically:

Download the nodegraph manually : https://drive.google.com/file/d/17PEoye9R-losHH0E-w4RYEPrmNCEZC-B/view?usp=drive_link

Place the downloaded file in:

steamlibrary/steamapps/common/GarrysMod/garrysmod/maps/graphs/
14 opmerkingen
deded6750  [auteur] 31 okt om 15:19 
Its not much of a problem
[420] G H O U L 31 okt om 9:28 
Appreciate you keeping this updated with the map updates.
deded6750  [auteur] 1 okt om 9:26 
most of the roads and inside buildings yes
GDSK09 29 sep om 15:28 
do the ai nodes cover the ENTIRE MAP?
deded6750  [auteur] 27 sep om 3:51 
And the DRGbase has entities that act like npcs except they use a navmesh for navigating

but here is the mod i mentioned https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2905690962&searchtext=npc+navmesh+navigation
deded6750  [auteur] 27 sep om 3:50 
like the css npcs or the 2d images that chase you
deded6750  [auteur] 27 sep om 3:50 
this was mainly thought to be used with nexbots
Tomjur 26 sep om 9:48 
alr i w will
bearishplane17 26 sep om 9:35 
I would suggest adding that mod to the required items if you're going with that logic.
deded6750  [auteur] 25 sep om 21:21 
Theres a mod that enables navmesh navigation for Npcs