Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Divide et Impera 1.3.5 Public Beta
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Tags: mod, Overhaul
File Size
Posted
Updated
1.105 GB
Sep 8 @ 5:03pm
Oct 23 @ 4:49pm
4 Change Notes ( view )

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Divide et Impera 1.3.5 Public Beta

Description
Requires Divide et Impera to play.

The 1.3.5 Public beta has arrived! Featuring phase one of our Empire Divided overhaul, our Caesar in Gaul overhaul, various faction overhauls for the Grand Campaign and much more! Please make sure you have the main mod installed and load this above (before) the main mod.

Main Features:
- Empire Divided overhaul - Please be aware this in the very early stages and will have plenty of work ahead! Lots of anachronistic elements still around, see patch notes for details.

- Caesar in Gaul overhaul - from the bottom up, redone and rebalanced in full

- Mauryan, Numidians, Illyrians overhauled in the Grand Campaign

- Improved turn times via script changes

- Various UI improvements

- Tons of smaller changes and fixes


Our Discord group can be found here: Join Discord![discord.com]

Please consider donating to support the mod[divideetimperamod.com], thanks!
158 Comments
Nasty_Nobbz Nov 28 @ 7:08am 
I got it. Supply ♥♥♥♥ plus army into sea (sometimes takes one turn just to get them into the water), then all good.
e01081969 Nov 28 @ 2:12am 
Bro, it's possible to lower the maintenance of Roman soldiers, since they cost 300-400 gold per turn.
It's also possible to make Christian/Mithraic temples, etc., destructible.?
Oliveira47@ Nov 27 @ 9:54am 
yo man, the romans should have 3 dards per unit. thats the normal. why only one now
Arbiter Thel Nov 26 @ 7:45pm 
i havent tried the ED campaign but the ceasar in gaul campaign has changes i dont like. for one, its wayy too easy now. in the original overhaul you had to make smart decisions to make money. in the new update i made 90k within turn 5 just sacking a city and saving up. the diplomacy seems easier now, in the original overhaul everyone distrusts you being a Roman outsider, and you had to work hard to keep or make alliances. now a good quarter of my immediate neighbors want defensive alliances (not counting factions already client stated pre game) the other thing that bothers me is it seems there is actually less unit variety. in the old overhaul you had to rely alot more on mercenaries and auxiliaries since recruiting native romans were expensive as well as their upkeep. and there was more variety of units for most factions in general. dont get me wrong i love DEI, but i struggle having fun playing the Ceasar In Gaul campaign now.
fernandodacosta.pt Nov 26 @ 3:06am 
DEI. Why are the 3D batlles so hugly. Either is all red (the sky and mist) or very white without colour.
Flatline_/\____ Nov 25 @ 8:20am 
@Nasty_Nobbz brother supply ship is needed in the navy, than u can move the legion on the see but make sure to be close to navy and they will be supplied by the supply ship from the navy. Same goes if you land in enemy territory just leave the navy by the coast and navy will supply the army on land.
Nasty_Nobbz Nov 19 @ 3:00pm 
fleet has a supply ship. Cannot move army into sea. It is a "hostile" sea zone.
kam2150 Nov 17 @ 5:57am 
Nasty_Nobbz, you need learnt the supply mechanics, supply ships will allow you to travel without casualties.
kam2150 Nov 17 @ 5:57am 
Will not happen as they were not separate state at Grand Campaign start.
Only make sense for Imperator Augustus as Hasmonean Kingdom.
pepperst Nov 16 @ 8:16pm 
Agreed re Judea