Barotrauma

Barotrauma

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NT Grafting
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2.180 MB
25. juli kl. 18:09
29. sep. kl. 17:09
18 ændringsbemærkninger ( vis )

Abonner for at downloade
NT Grafting

Beskrivelse
A Neurotrauma extension mod for taking the limbs and organs from the creatures of Europa and grafting them onto yourself. Experience the benefits of the creatures you fight, and with them, the difficulties that come from mixing DNA.
There are currently 18 different grafting procedures that can be done.

This mod must be loaded above NT and any mod that tries to override vanilla creatures. If this does not happen, it is likely that the creatures will not drop any grafting items, making this useless.

A guide for how to properly graft as a medic is here:
https://drive.google.com/file/d/1Mo8qMr_5LFY_izNr_X9xYtO6_h2If-HF/view?usp=sharing

This mod has not yet been properly balanced. All factors such as item fabrication costs, difficulty to graft, benefits of grafts, price of transplants, and many more have not yet been properly fine tuned. As such, any feedback about the mods balancing is appreciated.


Current patches:

-Baroverhaul: Patches the talent tree, allowing for both Baroverhaul talents and NT Grafting talents, as well as takes the Baroverhaul modifications of some creatures and adds NT Grafting drops to them.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3537658153

-Baroverhaul All + Parallel Unlocks: Patches the talent tree.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3549478052

-NT Cybernetics: Patches the cybernetic organs to return grafted organs. Changes the EMP to fit the needs of both NT Grafting and NT Cybernetics.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3539184400

-LeCrazyy's Talent Rework: Patches the talent trees to merge the talent rework's and NT Grafting's trees.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3568103640

-EuropaWaifu 2: Patches the "Humanhusk.xml" file to work for both EuropaWaifu 2 and NT Grafting.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3539881487


If you use the NT Eyes extension, all eye afflictions from this mod will be unobtainable.


THIS MOD IS BLEEDING EDGE, EXPECT ISSUES EARLY ON
This mod will not perfectly work with any other mod that adds unique new organs. More patches can be expected for the future to remedy this current issue.

Updates will likely slow, as I am becoming more busy.


Please report any bugs found. I will try to fix what I can.


Many organ assets and the scalpel assets were taken and modified from original Neurotrauma, thank you for the art.


This mod took a large amount of time and dedication to properly develop. If you enjoy the mod, and want to support me for the time it took to develop, please consider donating to the bitcoin wallet below:
bitcoin:bc1qwqf5kjf9dcf9zzp2n3f5qu4k3cxs2al6x69u4fgv5kmq9v3hcpnsfx92hz?message=Donation
Populære diskussioner Vis alle (3)
23
5. sep. kl. 13:24
Bug Reporting
Aegis_Myles
7
29. juli kl. 22:45
New logo
⛒ - Crimson Wolf
7
24. sep. kl. 13:54
Balancing Suggestions
Aegis_Myles
109 kommentarer
Aegis_Myles  [ophavsmand] 23. nov. kl. 19:50 
Huh, interesting. I know when things don't properly mix (like incompatible) the organ may fall out of the machine, however if this ever happened on a compatible pair I'll be curious as to know, as that could be a bug then
Agente 23. nov. kl. 12:24 
Hey no need to be sorry, I'm the stupid here. More over that I tried once mix a cell with a heart and lost the organ, so I've never tried it again. And we're at the last level, so I've pondering what to do with a box of cells lol.
Aegis_Myles  [ophavsmand] 23. nov. kl. 4:35 
Oh so sorry!

Some of the cells get directly applied to a person, other cells get used in the incubator (in the new medical tree for grafting) to be mixed with certain organs, which then get put in a person.

I hope this helps
Agente 22. nov. kl. 18:25 
I feel so stupid using this mod, I've stacked a box full of cells and no clue what to do with it. Got so confused reading the Guide. The simpler organs are clear, but I really don't know what to do with half :captainclown:
Aegis_Myles  [ophavsmand] 9. nov. kl. 15:01 
@pororo4423

Make incision on someone's torso, apply DNA Ligation Enhancer, add husk arm, suture.

Ensure the patient is wearing perfect husk genes


To actually get the Husk Arm, it drops from chimeras occasionally
Aegis_Myles  [ophavsmand] 9. nov. kl. 14:54 
@Lykoro

"combining lungs and mudraptor cells give mudraptor lungs"
All monster organs should already be like this

"Then, it could be nice to change the craft for Stem Cells so that instead of many craft with different blood packs, it is one craft with multiple possible ingredients (same things as ammo craftable with magnesium or phosophorus for example)"
I looked into this first for a while, this wasn't possible to do unless I decided to overwrite the bloodpack items from NT with my own, and this mod has enough compatability issues as is.

"And finally, just an idea I got, I think it would be awesome to create a craftable latcher jaw or tongue"
I've both had similar ideas during development and seen a similar suggestion, I agree it'd be cool, but given I don't know exactly how to make that, and it'd take a fair amount of time to experiment making that, that'll have to be a solid maybe for the future.

I'm glad you're enjoying the mod, I hope all else works out
pororo4423 9. nov. kl. 11:59 
How can i get husk arm?
Lykoro 9. nov. kl. 11:32 
Hello, just some suggestions here,
First, it could be nice to be able to create all organs the same way we craft the ones from the big creatures
eg: combining lungs and mudraptor cells give mudraptor lungs
Then, it could be nice to change the craft for Stem Cells so that instead of many craft with different blood packs, it is one craft with multiple possible ingredients (same things as ammo craftable with magnesium or phosophorus for example)
And finally, just an idea I got, I think it would be awesome to create a craftable latcher jaw or tongue that work the same way as the vanilla harpoon, Idk if it would be hard to code, I just love the idea.
Anyway, it is a really good mod, I was looking for a less OP alternative to NT cybernetics that doesn't just cancel all dislocations, traumatic amputations, fractures, etc, and this mod is absolutely perfect for that.
Thank you for that and good luck.
Stinkus 7. nov. kl. 16:48 
but yea we've just been relying on random shipwrecks and stuff for enhancers since the talents aint working
Stinkus 7. nov. kl. 16:48 
dynamic europa makes the doctors at outposts a lot less common so even then for me and my friends it isnt really cheesing it since we have to travel 6 outposts over to find the nearest doctor lol