Barotrauma 潜渊症

Barotrauma 潜渊症

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NT Grafting
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2.180 MB
7 月 25 日 下午 6:09
9 月 29 日 下午 5:09
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NT Grafting

描述
A Neurotrauma extension mod for taking the limbs and organs from the creatures of Europa and grafting them onto yourself. Experience the benefits of the creatures you fight, and with them, the difficulties that come from mixing DNA.
There are currently 18 different grafting procedures that can be done.

This mod must be loaded above NT and any mod that tries to override vanilla creatures. If this does not happen, it is likely that the creatures will not drop any grafting items, making this useless.

A guide for how to properly graft as a medic is here:
https://drive.google.com/file/d/1Mo8qMr_5LFY_izNr_X9xYtO6_h2If-HF/view?usp=sharing

This mod has not yet been properly balanced. All factors such as item fabrication costs, difficulty to graft, benefits of grafts, price of transplants, and many more have not yet been properly fine tuned. As such, any feedback about the mods balancing is appreciated.


Current patches:

-Baroverhaul: Patches the talent tree, allowing for both Baroverhaul talents and NT Grafting talents, as well as takes the Baroverhaul modifications of some creatures and adds NT Grafting drops to them.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3537658153

-Baroverhaul All + Parallel Unlocks: Patches the talent tree.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3549478052

-NT Cybernetics: Patches the cybernetic organs to return grafted organs. Changes the EMP to fit the needs of both NT Grafting and NT Cybernetics.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3539184400

-LeCrazyy's Talent Rework: Patches the talent trees to merge the talent rework's and NT Grafting's trees.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3568103640

-EuropaWaifu 2: Patches the "Humanhusk.xml" file to work for both EuropaWaifu 2 and NT Grafting.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3539881487


If you use the NT Eyes extension, all eye afflictions from this mod will be unobtainable.


THIS MOD IS BLEEDING EDGE, EXPECT ISSUES EARLY ON
This mod will not perfectly work with any other mod that adds unique new organs. More patches can be expected for the future to remedy this current issue.

Updates will likely slow, as I am becoming more busy.


Please report any bugs found. I will try to fix what I can.


Many organ assets and the scalpel assets were taken and modified from original Neurotrauma, thank you for the art.


This mod took a large amount of time and dedication to properly develop. If you enjoy the mod, and want to support me for the time it took to develop, please consider donating to the bitcoin wallet below:
bitcoin:bc1qwqf5kjf9dcf9zzp2n3f5qu4k3cxs2al6x69u4fgv5kmq9v3hcpnsfx92hz?message=Donation
热门讨论 查看全部(3)
23
9 月 5 日 下午 1:24
Bug Reporting
Aegis_Myles
7
7 月 29 日 下午 10:45
New logo
⛒ - Crimson Wolf
7
9 月 24 日 下午 1:54
Balancing Suggestions
Aegis_Myles
105 条留言
Aegis_Myles  [作者] 11 月 9 日 下午 3:01 
@pororo4423

Make incision on someone's torso, apply DNA Ligation Enhancer, add husk arm, suture.

Ensure the patient is wearing perfect husk genes


To actually get the Husk Arm, it drops from chimeras occasionally
Aegis_Myles  [作者] 11 月 9 日 下午 2:54 
@Lykoro

"combining lungs and mudraptor cells give mudraptor lungs"
All monster organs should already be like this

"Then, it could be nice to change the craft for Stem Cells so that instead of many craft with different blood packs, it is one craft with multiple possible ingredients (same things as ammo craftable with magnesium or phosophorus for example)"
I looked into this first for a while, this wasn't possible to do unless I decided to overwrite the bloodpack items from NT with my own, and this mod has enough compatability issues as is.

"And finally, just an idea I got, I think it would be awesome to create a craftable latcher jaw or tongue"
I've both had similar ideas during development and seen a similar suggestion, I agree it'd be cool, but given I don't know exactly how to make that, and it'd take a fair amount of time to experiment making that, that'll have to be a solid maybe for the future.

I'm glad you're enjoying the mod, I hope all else works out
pororo4423 11 月 9 日 上午 11:59 
How can i get husk arm?
Lykoro 11 月 9 日 上午 11:32 
Hello, just some suggestions here,
First, it could be nice to be able to create all organs the same way we craft the ones from the big creatures
eg: combining lungs and mudraptor cells give mudraptor lungs
Then, it could be nice to change the craft for Stem Cells so that instead of many craft with different blood packs, it is one craft with multiple possible ingredients (same things as ammo craftable with magnesium or phosophorus for example)
And finally, just an idea I got, I think it would be awesome to create a craftable latcher jaw or tongue that work the same way as the vanilla harpoon, Idk if it would be hard to code, I just love the idea.
Anyway, it is a really good mod, I was looking for a less OP alternative to NT cybernetics that doesn't just cancel all dislocations, traumatic amputations, fractures, etc, and this mod is absolutely perfect for that.
Thank you for that and good luck.
Stinkus 11 月 7 日 下午 4:48 
but yea we've just been relying on random shipwrecks and stuff for enhancers since the talents aint working
Stinkus 11 月 7 日 下午 4:48 
dynamic europa makes the doctors at outposts a lot less common so even then for me and my friends it isnt really cheesing it since we have to travel 6 outposts over to find the nearest doctor lol
Aegis_Myles  [作者] 11 月 7 日 下午 4:40 
Oh yeah they're mostly meant to be crafted.

Interesting workaround for using enhancers, I never would have even considered abusing an outpost doctor
Stinkus 11 月 7 日 下午 3:52 
yesss its a cool mod NT addons make my job as a doctor so much more fun, though i do think its kinda silly that you can ignore using 4 or 5 ligation enhancers just by paying like 100 marks at the outpost doctor to fix the organ rejection lol. though i do think the enhancers are kinda rare and for some reason the talents dont show up despite having the baroverhaul patch but its probably a load order issue again
Aegis_Myles  [作者] 11 月 7 日 下午 3:16 
I'm glad you got it working! Hope you enjoy the mod
Stinkus 11 月 7 日 下午 1:36 
i got it finally i just started moving the mod around in the list i dont know which one specifically is messing with it but it started working after i tossed it above improved husks and dynamic europa so yay i have a tail now yippee