Garry's Mod
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Counter-Strike: Source SWEP Base
   
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Tipo de contenido: Extensión
Tipo de extensión: Arma
Etiqueta de extensión: Realismo
Tamaño
Publicado el
Actualizado el
843.132 KB
24 JUL a las 7:03
4 SEP a las 6:26
25 notas sobre cambios ( ver )

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Counter-Strike: Source SWEP Base

Descripción
THIS IS JUST A BASE NOT THE WEAPONS, GET WEAPONS HERE: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3533371752

Github repo: https://github.com/wontairr/cs-source-swep-base

I tried to make the SWEP base as simple/accessible as possible, so check it out and try to make your own Counter-Strike-esque sweps!

DO NOT INCLUDE THE BASE FILES IN YOUR OWN SWEP MOD, ADD THIS MOD AS A REQUIREMENT.

No documentation at the moment, but it's supposed to be really easy so just check out css_weapon_base, and search for the comments that say "-- Override." and the CSS SWEP pack's weapons.



CS:S Circle logo from favpng
27 comentarios
Cup Cake 25 OCT a las 16:38 
can you do the same thing but with counter strike 1.6
Sasha Pines (no brain) 18 OCT a las 7:19 
make the npc able to use the weapons ?
halo 2 sniper jackal 17 OCT a las 18:12 
why cant npcs take the weapons?
Wontairr  [autor] 17 OCT a las 10:20 
@mirosubi

it's so that other people can use this as a base. if you would like a version that has both in one, there's a link at the bottom of the swep pack that has a link to it
mirosubi 17 OCT a las 9:25 
why is this not just included in the weapon pack
halo 2 sniper jackal 15 SEP a las 1:54 
can you make citizens pick up the weapons
Clefable_Recon ʕ º ᴥ ºʔ 4 SEP a las 19:28 
still waiting for config values like reload and accuracy/spread
Wontairr  [autor] 19 AGO a las 18:01 
@kwaHliveD

next patch will have the fixes!
Wontairr  [autor] 19 AGO a las 5:53 
@kwaHliveD

Hey, I'm sorry it's taken a while for your change to be added, I'll try to get to it today. 👍
kwaHliveD 14 AGO a las 0:05 
for npc support; can you do "dir:Add(enemy:GetViewOffset())" instead of supplying a hardcoded up vector, "eyeMargin = Vector(0,0,10)"? you can divide GetViewOffset if you don't just want npcs to aim to the head.

the npcs can't hit smaller targets like headcrabs, zombie torso or prone targets because default head position is considered too high.

other than that, the SWEP pack is great. it also works well with NPCs.