Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése












That said, I do have a bit of feedback or maybe more of a question. Specifically about the shield mod: we already have a very configurable and well-integrated shield system that's supported by frameworks like MES and WeaponCore. Both of those already hook into the existing shield mod quite well.
So I’m wondering about the need to maintain a new or separate shield system alongside those. It feels like a lot to ask for this new one to also integrate with all those frameworks on top of what’s already there.
I hope I’m making sense here—I’d really love to hear your thoughts on this
https://support.keenswh.com/spaceengineers/pc/topic/48685-dedicated-server-wont-updateload-mods-if-they-were-updated-recently-since-july-11th
This can't be fixed on the modders end. For more help visit the official Keen discord server for a walkthrough on getting your server updated