RimWorld

RimWorld

606 betyg
Hospitality (Continued)
14
4
3
5
4
2
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Mod, 1.5, 1.6
Filstorlek
Lades upp
Uppdaterades
1.982 MB
26 jun @ 17:23
28 sep @ 8:39
8 ändringsnotiser ( visa )

Abonnera för att ladda ner
Hospitality (Continued)

I 2 samlingar av Zaljerem
Zal's Continued Mods
564 artiklar
The Hospitality Suite
12 artiklar
Beskrivning
Original mod by Orion
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=753498552
https://ludeon.com/forums/index.php?topic=11444.0
GNU General Public License
All the same, if the original author requests it, I will remove this update.

packageID of Orion.Hospitality has been retained for compatibility purposes. Please unsub from the original for 1.6.

Github:
https://github.com/Zaljerem/Hospitality

**Hospitality should be loaded as late as possible in the load order. [and definitely after Vanilla Expanded Framework]**

--

This mod should really need no introduction, but if you don't know, I recommend checking the original mod page.

It is my great honor to continue this classic, historical, amazing mod.

All appreciation to Orion, for the original mod, and for licensing it so that it will live on. Thanks for everything!
A high-five to Adamas for his work, and being ok with me taking this on. Great mods, I'm a big fan!

Thank you to everyone who helped test!
Special thanks to Halicade, SirHumphreyAppleby, Wednesday, and Roque the Rogue for heavy testing and error reporting! We've smashed a bunch of bugs - start as you mean to go on!

COMPATIBILITY INFO:

ODYSSEY - I am working through various issues, full compatibility is coming. Currently, things will work fine on planet. Don't waste your time in space expecting guests though, no guests will arrive. If you try to take guests on a gravship, it will throw errors and when you arrive on the new map, the guests will revert and leave. I don't recommend building any related buildings (Cash Register, etc.) on the gravship - they'll disappear on landing, and Hospitality does not persist across maps yet. Please be patient.

General Incompatibilty notes:
- Any mod that gives guests animals (or slaves)
- Custom storytellers that are not fully / correctly implemented (guest tab won't show. Always load Hospitality after storytellers)
- Food restrictions (not a mod, but guests use the default restrictions. Changing them can cause them to never eat)

Needs immediate testing:
- Simple Sidearms (will not work correctly if the "No friendly inventory spill" option is on)
- Colony Manager - outdated, needs testing against Colony Manager Redux for 1.6
- Simple Food Selection (constant no food alert, lag) - outdated, needs testing against Simple Food Selection [1.3-1.6 Fork]
- Ignorance Is Bliss (factions out of your tech range won't visit) - needs testing
- Non uno pinata (fix: disable inventory drops in Hospitality and load it after nup)
- Outer Rim - Droid Depot (errors when droid guests show up)
- Area Inclusion Exclusion (pawns won't spawn) - 1.5

Outdated:

- Denser Beds (bunkbeds break when turned to guest beds) - not even 1.4
- Keep Bed Ownership (guest beds can't be destroyed) - not 1.6, abandoned
- Explorite Core (guests won't be able to claim beds), not even 1.4
- Better Loading (guest beds disappear / can't be placed) - not 1.6, abandoned
- Sentient Animals (won't interact, errors) - now Sentient Animals (1.5), not 1.6

Tested:
- Giddy Up (works fine, but guests won't use mounts) - true, tested against personal 1.6 fork
- Real Ruins (triggers guests to leave or makes them stuck) - have not experienced this with a personal fork of RR without Hugslib
- Camping Tent (stats are lost when converting to guest bed) - did not verify

--

Original mod notes (1.5):

Allows you to host, entertain and recruit visitors.

Description:
Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer.

- Convince visitors to join your faction!
- Increase faction relationships!
- Treat visitors well by providing them with rooms, guest beds and joy activities!
- Sell them junk by placing it in their shopping area! (shelves and containers work too)
- Happy guests will help out with your chores!
- Guests can be invited via the Comms Console!
- There is a tab that lists all present guests!
- You can set up dispensers as vending machines!

Can be added mid-game.

Load order:
Hospitality should be loaded as late as possible in the load order. [and definitely after Vanilla Expanded Framework]
Populära diskussioner Visa alla (2)
6
26 sep @ 0:36
issues with mod, not fixed yet
Lori37
0
8 nov @ 19:59
Unable to make beds for guests
Krazyfan1
329 kommentarer
gibbsx15 2 timmar sedan 
1 if i send them away is that a bad thing or does it just end their stay
2 if it bad then how do i make them leave properly
Mumei 6 timmar sedan 
The mod make sleeping on hospital bed count as sleeping on the ground
Miko♪ 21 nov @ 11:44 
Why does hospitality dip anytime guests simply are outside? There isn't anything i can do about this
FarrunDragon 19 nov @ 9:01 
Is there a guide for what a bed takes into account for its appeal? Additionally, is a compatibility patch possible to make private bathrooms from dubs hygiene increase a beds appeal?
FireSloth 16 nov @ 14:29 
@Froit Berzerker Wow, looks like you need to troubleshoot your mods list!
Froit Berzerker 14 nov @ 18:44 
I have a problem: when visitors leave gifts, they leave too many items - an excessive amount. I'm talking about 30-50k silver, 1500 medicine, about 200 weapons. I had to disable gift-giving to avoid ruining the gameplay experience, but isn't there a way to customize this? Greetings.
Sargalis 13 nov @ 12:09 
There's annoying bug with Mlie's continuation of Soft Warm Beds mod.
Not sure if I should put it here or at SWB mod, but people seemed to point out this issue there and it's still present.
Assigning bed for guests fixes its quality to normal (description will still say original quality, but header will say normal) as well as fixing it's stats as if it was of normal quality.
When guest uses bed it essentially discards any bedding modifiers (comfort goes down as if no bedding).
Spider Cricket 10 nov @ 18:39 
Hello, does anyone else have an issue where pawns only face left? For example, some pawns are throwing a party, but instead of facing each other while they speak, they all look to the left. It's weird. Does anyone know what causes this, or if it can be fixed?
若彗 7 nov @ 13:38 
When visitors give gifts, they might give some unexpected items. Is it possible to add a feature to filter gift items?
Dan 27 okt @ 14:13 
Zone them out of your food and make sure guests can take food isn't checked.