Stellaris
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~~ BPV - More Building Slots
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16 Thg05 @ 4:18pm
17 Thg06 @ 4:47am
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~~ BPV - More Building Slots

Trong 1 bộ sưu tập tạo bởi 喵小夕 · F_thx
小夕的模组
51 vật phẩm
Mô tả
Enhanced Default Slots:
  • City Building Slots increased to 10 (+4)
  • City Zone Building Slots increased to 4 (+1)
  • City Zone Slots remains at 2 (same as vanilla)
  • Zone Building Slots increased to 4 (+1)
  • Estate Building Slots remains at 4 (same as vanilla)

Tailored Customization:
We offer various sub-mods tailored to different player needs for DIY slot configuration:

City Building Slots:

City Zone Slots:

Zone Building Slots:
(Affects both City Zones and District Zones)

Estate Building Slots:
(Affects Corporate and Subject Holdings)

Patches for This Mod:

Compatibility & Dependencies:
Requires the Better Planet View mod (UI optimization). Theoretically compatible with other UI mods that display additional slots.
Modifies vanilla zones and districts. Compatible with most mods when using the compatibility patch.

Load Order: (Same number = Any position)
  1. UI Overhaul Dynamic
  2. Better Planet View
  3. ~~ BPV - More Building Slots
    ~ BPV - More Building Slots - City Slots
    ~ BPV - More Building Slots - Zone Building Slots
    🞄 BPV - More Building Slots - City Zone
  4. Other mods
  5. BPV - More Building Slots - Compatibility

For Mod Developers:
To make your mod compatible with BPV - More Building Slots, implement these changes:

# common/scripted_variables/~~BPV_compatibility.txt @BPV_compatibility_load = 0 @BPV_CITY_SLOT = 3 # end with "#" or empty line
# common/zones/your_city_zone.txt # before: max_buildings = 6 # after: max_buildings = @[ BPV_CITY_SLOT * BPV_compatibility_load ]

# common/zones/your_other_zone.txt # → DO NOT set max_buildings in zone definitions # This utilizes default building slot defines that BPVMBS will modify

# common/districts/your_main_city_district.txt # → Only for primary city districts # → Append at district end: (preserve original zone_slots) inline_script = { script = districts/BPV_district_slots2 GOVERNMENT = slot_city_government SLOT1 = slot_city_01 SLOT_END = your_slot_city_02 } # This script duplicates END specialization until reaching user-requested counts
Thảo luận nổi bật Xem tất cả (1)
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19 Thg10 @ 12:34am
The fix for getting extra Zones and the ability to purchase different Zone specialisations in middle of your Save file
udkudk
425 bình luận
basti 28 Thg11 @ 5:42am 
This mod deletes city districts after a short time on volcano planets.
Bjorn_Stormcrow 31 Thg10 @ 9:07am 
Confirming what Walayimuna said, doesn't work properly with gigastructures alderson disk.
Dare14 25 Thg10 @ 3:21pm 
Is there or can you make a version where the extra building slots need to be researched?
Walayimuna 12 Thg10 @ 10:55am 
Has issues with megastructural engineering, does not work for Alderson Disks
不要玩地雷 10 Thg10 @ 10:11am 
伟大,无需多言。论星际时代建筑同时向空中和海洋发展的形势
一夜干烧青花鱼 9 Thg10 @ 6:25am 
打了4特化普通城市还是没有4个特化槽,怀疑有bug
Akshka 7 Thg10 @ 7:12pm 
Still broken
(●'◡'●) 29 Thg09 @ 10:59am 
时代变了
ism1994 27 Thg09 @ 1:40am 
Please, update