Garry's Mod

Garry's Mod

1,391 betyg
gate stool
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Roleplay
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47.667 KB
6 apr @ 15:55
13 maj @ 16:01
10 ändringsnotiser ( visa )

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gate stool

I 1 samling av freefilesvirus
ffv best
15 artiklar
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quickly set up a wall that gets in and out of the way with a hotkey in just 3 clicks. dont trust anyone who says it wasnt always 3 clicks
the gate does what youd expect, you cant walk through it and itll kill any poor sap whos standing where its trying to close

wiremod compatible if youre one of those wiremod people

this addon uses the scales library[github.com] made by Warden Potato
(thats a credit, you dont need to install anything)
Populära diskussioner Visa alla (4)
39
12 sep @ 12:13
KLISTRAD: Suggestions
Chewy
9
27 maj @ 10:26
Bugs
Chewy
4
26 jun @ 10:10
Destructible gate
Xenon
211 kommentarer
freefilesvirus  [skapare] 1 nov @ 16:18 
Infested click on a wall first, itll always open away from the first point you give it
Infested 1 nov @ 16:11 
sorry for askin but how do i do a sideways door? i somehow just did it and i dont know how
harry_reid14 27 okt @ 10:14 
i love it. I like squashing myself
hugh3s 26 okt @ 8:47 
really need one like this but just for walls instead
DONK 18 okt @ 19:13 
I feel that NPC and Nextbots need to be improve so that they're not stuck on the door
Universal Director 25 aug @ 13:32 
[gate stool] vgui.Create failed to create the VGUI component (ContextBase)
1. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:30
2. MatSelect - gamemodes/sandbox/gamemode/spawnmenu/controlpanel.lua:38
3. ControlPanelBuildFunction - lua/weapons/gmod_tool/stools/ffvgate.lua:282
4. FillViaTable - gamemodes/sandbox/gamemode/spawnmenu/controlpanel.lua:188
5. ActivateTool - lua/includes/modules/spawnmenu.lua:116
6. Open - gamemodes/sandbox/gamemode/spawnmenu/spawnmenu.lua:130
7. Run - gamemodes/sandbox/gamemode/spawnmenu/spawnmenu.lua:265
8. unknown - gamemodes/base/gamemode/cl_spawnmenu.lua:11
9. unknown - lua/includes/modules/concommand.lua:54
freefilesvirus  [skapare] 24 aug @ 9:00 
kokdolfn a value of 1 on open makes the gate open, a value of 0 on open makes the gate close
kokdolfn 24 aug @ 2:50 
why can you only open it with wiremod? why isn't there a close command?
Sieaxa 30 jul @ 16:20 
can you make it so that when you update, it stays on its original pathing? im trying to make it so when you hold it closes, but when you release it stays up but whenever i update it, it thinks its closed, so it just goes up in the air
M4T1sniper 29 jul @ 6:28 
how do you interact with it