Garry's Mod
1,391 valoraciones
gate stool
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Tipo de contenido: Extensión
Tipo de extensión: Herramienta
Etiqueta de extensión: Compilación, Juego de rol
Tamaño
Publicado el
Actualizado el
47.667 KB
6 ABR a las 15:55
13 MAY a las 16:01
10 notas sobre cambios ( ver )

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gate stool

En 1 colección creada por freefilesvirus
ffv best
15 artículos
Descripción
quickly set up a wall that gets in and out of the way with a hotkey in just 3 clicks. dont trust anyone who says it wasnt always 3 clicks
the gate does what youd expect, you cant walk through it and itll kill any poor sap whos standing where its trying to close

wiremod compatible if youre one of those wiremod people

this addon uses the scales library[github.com] made by Warden Potato
(thats a credit, you dont need to install anything)
Discusiones populares Ver todo (4)
39
12 SEP a las 12:13
FIJO: Suggestions
Chewy
9
27 MAY a las 10:26
Bugs
Chewy
4
26 JUN a las 10:10
Destructible gate
Xenon
211 comentarios
freefilesvirus  [autor] 1 NOV a las 16:18 
Infested click on a wall first, itll always open away from the first point you give it
Infested 1 NOV a las 16:11 
sorry for askin but how do i do a sideways door? i somehow just did it and i dont know how
harry_reid14 27 OCT a las 10:14 
i love it. I like squashing myself
hugh3s 26 OCT a las 8:47 
really need one like this but just for walls instead
DONK 18 OCT a las 19:13 
I feel that NPC and Nextbots need to be improve so that they're not stuck on the door
Universal Director 25 AGO a las 13:32 
[gate stool] vgui.Create failed to create the VGUI component (ContextBase)
1. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:30
2. MatSelect - gamemodes/sandbox/gamemode/spawnmenu/controlpanel.lua:38
3. ControlPanelBuildFunction - lua/weapons/gmod_tool/stools/ffvgate.lua:282
4. FillViaTable - gamemodes/sandbox/gamemode/spawnmenu/controlpanel.lua:188
5. ActivateTool - lua/includes/modules/spawnmenu.lua:116
6. Open - gamemodes/sandbox/gamemode/spawnmenu/spawnmenu.lua:130
7. Run - gamemodes/sandbox/gamemode/spawnmenu/spawnmenu.lua:265
8. unknown - gamemodes/base/gamemode/cl_spawnmenu.lua:11
9. unknown - lua/includes/modules/concommand.lua:54
freefilesvirus  [autor] 24 AGO a las 9:00 
kokdolfn a value of 1 on open makes the gate open, a value of 0 on open makes the gate close
kokdolfn 24 AGO a las 2:50 
why can you only open it with wiremod? why isn't there a close command?
Sieaxa 30 JUL a las 16:20 
can you make it so that when you update, it stays on its original pathing? im trying to make it so when you hold it closes, but when you release it stays up but whenever i update it, it thinks its closed, so it just goes up in the air
M4T1sniper 29 JUL a las 6:28 
how do you interact with it